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Commit Graph

10 Commits

Author SHA1 Message Date
scrawl
15e48107f7 Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
scrawl
c6421276bd Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
scrawl
d09a86e208 Issue #1018: Don't allow view mode switching while performing an action 2013-12-27 00:36:06 +01:00
Alex "rainChu" Haddad
ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
scrawl
90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 2013-07-30 23:24:18 +02:00
Sebastian Wick
d2b7cb5bb2 First/Third person transitions with mouse wheel 2013-07-29 16:43:16 +02:00
Chris Robinson
ef17fdeb15 Remove some unused methods 2013-07-23 01:37:41 -07:00
Chris Robinson
5ee889e8b6 Attach the camera to the Head node in first-person 2013-07-13 16:12:38 -07:00
scrawl
60563afc10 Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00