Jeffrey Haines
3484df0743
Fixed garage value found in beta's static analysis
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Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
2014-04-19 19:42:49 -04:00
Jeffrey Haines
6733a1541e
Fixes to Crime System
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Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
cc9cii
3dfd08cf2d
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
cc9cii
479a94b35d
Backing off closed doors working, needs cleanup and tweaking.
2014-04-20 08:14:54 +10:00
Marc Zinnschlag
7eb6a2e52d
Merge remote-tracking branch 'scrawl/alarm'
2014-04-18 16:19:28 +02:00
Marc Zinnschlag
34092f9f5d
Merge remote-tracking branch 'scrawl/master'
2014-04-18 15:08:30 +02:00
scrawl
b3916e7744
Crime: mark witnesses as alarmed.
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Fixes guard dialogue to properly detect if the player turned himself in.
2014-04-18 13:44:09 +02:00
scrawl
4625adfb7f
Fix typo in a condition.
2014-04-18 11:43:37 +02:00
cc9cii
7437647f70
Forgot to add a guard :-(
2014-04-18 16:45:31 +10:00
cc9cii
a0fc514df7
Suppress compiler warning.
2014-04-18 15:45:39 +10:00
cc9cii
c652cb1568
More cleaning up.
2014-04-18 15:19:22 +10:00
cc9cii
2447f0f4aa
Cleaned up logging statements.
2014-04-18 14:41:44 +10:00
cc9cii
aad13d315c
Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements.
2014-04-18 14:41:44 +10:00
cc9cii
d3be725ee7
Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
2014-04-18 14:41:43 +10:00
cc9cii
1ceeeb4a22
Fix movement glitches for actors with low speeds (e.g. a rat). Was caused by false detection of being stuck.
2014-04-18 14:41:43 +10:00
Marc Zinnschlag
30d5040f2f
Merge remote-tracking branch 'cc9cii/Bug-No-1260'
2014-04-15 15:26:58 +02:00
cc9cii
1fc030653f
Avoid hard coding "thief.dds" string.
2014-04-15 22:30:41 +10:00
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
Jeffrey Haines
e2fab228f9
Save state is handled correctly now.
2014-04-14 18:11:04 -04:00
mrcheko
4e7ee97050
fix for windows builds
2014-04-14 17:18:29 +04:00
cc9cii
89be1069a7
Bug #1260 : show thief.dds image for a custom class level up menu
2014-04-14 18:31:46 +10:00
cc9cii
966ed46870
Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
2014-04-13 18:34:08 +10:00
cc9cii
3e6e325e5b
Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
2014-04-13 14:53:36 +10:00
cc9cii
e9be6d3f42
Fix falling animation where vec.z is set to zero.
2014-04-13 11:34:59 +10:00
cc9cii
0bef754873
Fix jumping animation glitches caused by minor vertical movements. Should resolve Bug #1271 .
2014-04-13 08:46:02 +10:00
cc9cii
d2a41167d0
Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
2014-04-11 21:24:00 +10:00
Emanuel Guevel
09bd0324c9
Fail properly when a content file is not found
2014-04-08 20:19:09 +02:00
Marc Zinnschlag
03b3487f1b
minor cleanup
2014-04-07 09:56:36 +02:00
Marc Zinnschlag
fafb7501e3
Merge remote-tracking branch 'cc9cii/PathFinder-split'
2014-04-07 09:48:15 +02:00
Emanuel Guevel
ce7aa96371
Fix visual glitch happening when closing inventory while sneaking
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(bug #1255 )
2014-04-06 22:21:28 +02:00
Marc Zinnschlag
c7f2cfeca0
Merge remote-tracking branch 'gus/AIFix2'
2014-04-06 15:13:30 +02:00
Jeffrey Haines
a274b48f2f
States are saved. Crime is reacted to.
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Issues where some crime is ignored. Needs a lot more work
2014-04-05 22:45:40 -04:00
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
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There is a problem with my game freezing. ToggleAi stops my character
2014-04-05 10:26:14 -04:00
Jeffrey Haines
df5cbe5dec
Minor changes
2014-04-04 08:10:35 -04:00
cc9cii
28f7c42fb7
One more comment fix.
2014-04-04 18:17:42 +11:00
cc9cii
f59226265a
Remove redundant parameter from aStarSearch. Also update some comments.
2014-04-04 18:10:06 +11:00
Jeffrey Haines
70919ba60a
Removed witnesses and minor changes
2014-04-03 16:13:14 -04:00
cc9cii
5cf8e7e933
Remove logging.
2014-04-04 06:16:26 +11:00
cc9cii
040d4f8fc4
Move PathgridGraph into separate files.
2014-04-04 06:13:47 +11:00
Jeffrey Haines
0c957a3cde
Added witnesses to the mix
2014-04-03 14:53:31 -04:00
cc9cii
a8b2eb1fe9
Make Travis happy.
2014-04-03 22:49:22 +11:00
cc9cii
325d0616bb
Cleanup debug statements.
2014-04-03 22:17:45 +11:00
cc9cii
98f77714ce
Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
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This version still has debugging statements and needs cleaning up.
2014-04-03 21:43:44 +11:00
Jeffrey Haines
b1abef7a38
Cleaned up code
2014-04-03 01:07:56 -04:00
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
2014-04-03 00:50:09 -04:00
cc9cii
f597d3e88b
Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors).
2014-04-03 07:46:26 +11:00
Jeffrey Haines
510f2d10ac
Replaces broken code with todo
2014-04-02 14:20:33 -04:00
Jeffrey Haines
6f1211dd8d
Moved mWitnesses into Player. resetCrime for paying fine.
2014-04-02 12:23:38 -04:00
Jeffrey Haines
7c0b51fb7e
Ai pursue now controls guards pursuit of crimes
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Should extend AiActivate in the future
2014-04-02 00:18:22 -04:00
Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
2014-04-01 20:24:25 -04:00