Jan Borsodi
16aa13721a
Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
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Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
2010-10-22 22:54:15 +02:00
Jan Borsodi
1907aeb6c6
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
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At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
2d695cc806
routed activate signal from input sub-system to engine-class
2010-08-05 13:36:33 +02:00
Armin Preiml
c000bfb43d
moved object focus code to mwscene
2010-08-03 20:17:31 +02:00
Armin Preiml
b50c7e0788
Some experimental implementation of a RaySceneQuery.
2010-08-03 16:26:43 +02:00
Nicolay Korslund
5ff9344a87
Finished console GUI window
2010-07-20 21:10:51 +02:00
Nicolay Korslund
c61212202b
Moved mwgui/ back to apps/openmw/. Fixed mouse position bug.
2010-07-20 20:23:37 +02:00
Nicolay Korslund
608ddd0a58
Splitt inputmanager into hpp/cpp
2010-07-17 19:58:15 +02:00