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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-12 22:14:42 +00:00

16523 Commits

Author SHA1 Message Date
psi29a
e4a9e83609 Merge branch 'disable-shadows-properly-properly' into 'master'
Affect correct texture units when disabling shadows for stateset

Closes #7838

See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520 Merge branch 'nojumpallowed' into 'master'
Reduce false-positive jumping events (#7833)

Closes #7833

See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
AnyOldName3
535c5e328a Affect correct texture units when disabling shadows for stateset
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.

I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811, and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
Zackhasacat
b4c5a2777a Rename var 2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f Fix player looking/controls 2024-02-20 13:07:44 -06:00
Zackhasacat
fed62a8517 Remove unneeded line 2024-02-18 15:58:18 -06:00
Zackhasacat
92242a3d54 Simplify 2024-02-18 13:20:58 -06:00
Zackhasacat
731095831d Add missing function types.Item.isCarriable() 2024-02-18 13:15:56 -06:00
psi29a
f9820e2061 Merge branch 'debugdrawdebugged' into 'master'
Try to uncursify debug primitive drawer (#7767)

Closes #7767

See merge request OpenMW/openmw!3852
2024-02-17 18:56:21 +00:00
jvoisin
0db730825d Merge branch 'drainmaximummagicka' into 'master'
Hide magnitude for Fortify Maximum Magicka when requested as well (#7832)

Closes #7832

See merge request OpenMW/openmw!3868
2024-02-16 23:02:52 +00:00
Alexei Kotov
aae74224e8 Prevent swim upward correction from causing false-positive jumping events (#7833) 2024-02-16 14:28:43 +03:00
Alexei Kotov
7873714103 Restore vertical movement reset for various movement states (#7833)
Note getJump already handles incapacitation states (dead/paralyzed/KO)
2024-02-16 13:37:11 +03:00
Alexei Kotov
6e81927d60 Make extra sure to ignore movement input for scripted animations (#7833) 2024-02-16 13:37:11 +03:00
Alexei Kotov
c1b9beb763 Merge branch 'deadanimation' into 'master'
Remove dead code

See merge request OpenMW/openmw!3866
2024-02-15 00:57:59 +00:00
Alexei Kotov
a0ba0d781a Hide magnitude for Fortify Maximum Magicka when requested as well (#7832) 2024-02-15 01:50:49 +03:00
psi29a
ec1cf46ec7 Merge branch 'lua_keybinds' into 'master'
Lua Implement mouse input engine handlers, improve inputBinding renderer

See merge request OpenMW/openmw!3855
2024-02-14 08:30:38 +00:00
psi29a
fda47a6ebe Merge branch 'flying-fish-straight-to-jail' into 'master'
Groundcover should ignore non-geometry Drawables

Closes #7633

See merge request OpenMW/openmw!3859
2024-02-14 08:29:28 +00:00
Evil Eye
8f88838ff5 Remove dead code 2024-02-13 19:30:32 +01:00
psi29a
744cd50520 Merge branch 'decoupled-audio' into 'master'
Add option to use camera as sound listener

Closes #5944

See merge request OpenMW/openmw!3836
2024-02-13 09:18:18 +00:00
Epoch
6486f3f2cf Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
psi29a
50ea852928 Merge branch 'STOP_IGNORING_ME_AND_LOOK_ME_IN_THE_EYES' into 'master'
add ignore list to raycasts (#7788)

See merge request OpenMW/openmw!3848
2024-02-13 09:15:49 +00:00
psi29a
9e1cdaceff Merge branch 'markers' into 'master'
Fix ESM4 marker model hiding hack

See merge request OpenMW/openmw!3853
2024-02-13 09:13:56 +00:00
Cody Glassman
56b31ceaf5 add ignore list to raycasts 2024-02-12 07:52:47 -08:00
psi29a
c889026b71 Merge branch 'cleanup_physics_callbacks' into 'master'
Cleanup physics callbacks

See merge request OpenMW/openmw!3831
2024-02-12 14:16:26 +00:00
psi29a
1c2fc59a6f Merge branch 'water' into 'master'
Refraction fog based on water depth

See merge request OpenMW/openmw!3842
2024-02-12 14:13:48 +00:00
psi29a
e9c97b835e Merge branch 'acertainsign' into 'master'
Expose birth signs to Lua

See merge request OpenMW/openmw!3850
2024-02-12 14:11:29 +00:00
psi29a
a060a7297c Merge branch 'dehardcode-skillprogression' into 'master'
Lua: Dehardcode skill and level progression

See merge request OpenMW/openmw!3779
2024-02-12 14:10:51 +00:00
psi29a
d36583bdec Merge branch 'nevercruelorcowardly' into 'master'
Correct activation behavior for actors in combat (#7794)

Closes #7794

See merge request OpenMW/openmw!3822
2024-02-12 14:10:08 +00:00
AnyOldName3
8c591a0b44 Groundcover should ignore non-geometry Drawables
Fix https://gitlab.com/OpenMW/openmw/-/issues/7633

Untested - the issue didn't link to a mod using the mesh and I couldn't be bothered setting one up manually.
2024-02-12 01:16:49 +00:00
uramer
63a1bbb88d Enable Lua mouse engine handlers while in UI 2024-02-11 23:49:26 +01:00
Alexei Kotov
887d09e051 Fix ESM4 marker model hiding hack 2024-02-11 04:02:01 +03:00
uramer
c68dee214e Mouse input engine handlers 2024-02-10 22:56:46 +01:00
Alexei Kotov
3301ebb2cb Merge branch 'localize_screenshot' into 'master'
Localize screenshot messages

See merge request OpenMW/openmw!3843
2024-02-10 13:54:05 +00:00
Alexei Kotov
a54d97669f Merge branch 'imnotyourpalbuddy' into 'master'
Reset friendly hits at the end of combat and don't count hits while in combat

Closes #5755

See merge request OpenMW/openmw!3839
2024-02-09 21:28:04 +00:00
Alexei Kotov
0d1da08493 Set node mask on DebugDrawer
Fixes primitive drawing in exteriors/quasiexteriors
2024-02-09 20:50:33 +03:00
Alexei Kotov
f9498e6ea4 Make DebugDrawer a LightManager child, don't use VAO for lines
Fixes terrain lighting but currently breaks non-line primitive rendering in exteriors
2024-02-09 20:50:33 +03:00
Alexei Kotov
38ab09a52e Try to uncursify DebugDrawer scene representation 2024-02-09 20:49:40 +03:00
Evil Eye
7586acc18b Remove Core from functions that aren't in openmw.core 2024-02-08 16:53:48 +01:00
Andrei Kortunov
525dee00f1 Refraction fog based on water depth (feature 5926) 2024-02-08 18:07:48 +04:00
Alexei Kotov
0178c5aaef Remove Open action fallback for Tribunal NPC companions 2024-02-08 12:38:20 +03:00
Andrei Kortunov
6760fa4945 Localize screenshot messages 2024-02-08 12:50:12 +04:00
Alexei Kotov
c5564323e4 Correct activation behavior for actors in combat (#7794)
Stop battle music upon death animation end
2024-02-08 11:47:35 +03:00
Alexei Kotov
6be6f47503 Merge branch 'lua_enchantment_charge_nil' into 'master'
Lua Use nil instead of -1 for default enchantment charge

See merge request OpenMW/openmw!3845
2024-02-08 08:25:15 +00:00
elsid
506824cb9d
Cleanup physics callbacks
* Do not copy with allocations.
* Remove unused DeepestNotMeContactTestResultCallback.
* Avoid using pointers which should not be nullptr.
* Move constructors implementation to headers.
* Move types defined in .cpp are to unnamed namespace.
* Comment unused arguments.
* Avoid C-style casts.
2024-02-07 22:04:34 +01:00
Evil Eye
5715e6428a Merge branch 'lua_separate_owner' into 'master'
Group owner bindings into a table

See merge request OpenMW/openmw!3841
2024-02-07 19:06:18 +00:00
Evil Eye
f114d409c8 Add get and set birth sign 2024-02-07 19:35:26 +01:00
Evil Eye
f7aa9f8d94 Expose birth signs to Lua 2024-02-07 18:08:06 +01:00
psi29a
557e83d502 Merge branch 'more_move' into 'master'
Move action argument

See merge request OpenMW/openmw!3844
2024-02-07 09:18:34 +00:00
uramer
b1773d7e9f Use nil instead of -1 for default enchantment charge 2024-02-06 17:30:48 +01:00
Andrei Kortunov
a8c219f07c Move action argument 2024-02-06 14:18:08 +04:00