fredzio
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93a12fe388
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Avoid dynamic_cast when possible.
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2020-12-18 23:47:01 +01:00 |
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fredzio
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259d522800
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When doing a ray cast to the next projectile position, ignore collisions
that occurs with the projectile own collision object. Otherwise a magic
bolt can explode "spontaneously".
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2020-12-15 21:34:58 +01:00 |
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fredzio
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7e85235220
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Projectile to projectile collision
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2020-12-08 09:06:34 +01:00 |
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Andrei Kortunov
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dc7b48e92e
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Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
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2020-12-08 09:05:38 +01:00 |
|
Capostrophic
|
c94cd775bf
|
Separate ClosestNotMeRayResultCallback
|
2020-03-31 00:38:34 +03:00 |
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