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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
Commit Graph

37 Commits

Author SHA1 Message Date
emoose
7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 2012-11-05 19:37:27 +00:00
Jason Hooks
2efceba1fc Tearing apart PhysicActor 2012-09-03 20:32:20 -04:00
Jason Hooks
0697c7f7f4 Finally merged in master 2012-09-01 17:28:12 -04:00
greye
6961830efb using real player eye direction when moving 2012-08-17 15:19:44 +04:00
Jason Hooks
1f5bc229e0 Separate adjustRigidBody function 2012-08-14 18:04:58 -04:00
greye
26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
greye
cd04911f3c dropping on the ground 2012-07-25 20:31:39 +04:00
greye
49b1d5e127 fix object placing 2012-07-25 20:31:39 +04:00
greye
87050e48c8 physics getObjectHeight(), MWWorld::Class::getModel() definition 2012-07-25 20:31:39 +04:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Jason Hooks
33fe80723c btScaledBvhTriangleMeshShapes 2012-06-17 20:56:10 -04:00
scrawl
0ba0b2122e set the implicit object for script excution by clicking on it 2012-06-02 12:25:24 +02:00
scrawl
b18ee198b4 use a raycast to determine where to place object, if distance is too far
drop it on the ground
2012-05-15 16:47:23 +02:00
scrawl
86b6184f43 pMove in a seperate loop with fixed timestep to prevent frame-dependent movement 2012-04-30 23:55:22 +02:00
scrawl
75b336baea Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
Conflicts:
	apps/openmw/mwinput/inputmanager.cpp
	apps/openmw/mwworld/player.cpp
	libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
4d07ae7fe0 Swimming working 2012-04-18 00:13:38 -04:00
Jason Hooks
1ce759af06 Merging in master 2012-04-17 18:12:05 -04:00
scrawl
75dd651205 Merge branch 'terraincollision' into physicsterrain
Conflicts:
	apps/openmw/mwworld/physicssystem.cpp
2012-04-09 13:56:09 +02:00
scrawl
9e1a9e5758 Merge branch 'master' into physicsaedra2
Conflicts:
	apps/openmw/mwinput/inputmanager.cpp
	libs/openengine/bullet/physic.cpp
2012-04-08 17:08:36 +02:00
Jason Hooks
57299571d5 Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
scrawl
c0af3c7241 Merge branch 'master' into terraincollision
Conflicts:
	apps/openmw/mwworld/scene.cpp
2012-04-02 19:57:58 +02:00
Jason Hooks
0021ccf862 Merge remote-tracking branch 'upstream/master' 2012-03-31 20:48:42 -04:00
scrawl
53d4be5cf6 object pickup should work everywhere 2012-03-25 20:52:56 +02:00
Jason Hooks
2b3e75718c Updating everything 2012-03-19 20:03:48 -04:00
scrawl
9612ce595b Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
Conflicts:
	CMakeLists.txt
2012-03-13 17:09:50 +01:00
scrawl
aad8f6605e send a raycast through the physics engine to check if sun is visible 2012-02-24 16:12:43 +01:00
Cris Mihalache
6d4fa9274e Moved OpenEngine systems into their appropriate classes 2012-01-29 17:31:18 +02:00
Jason Hooks
15fcdc8b72 Physics working 2011-11-17 19:38:52 -05:00
Jason Hooks
62d8d1add2 more recommended changes 2011-11-11 14:37:42 -05:00
Jason Hooks
f4e7bd6dfd Made some recommended changes 2011-11-11 00:20:53 -05:00
Jason Hooks
042bceb547 Changes to insertObjectRendering; Proposed insertObject 2011-11-09 18:06:55 -05:00
Jason Hooks
fcf404d27b GetFacedHandle in Physics. RenderingManager constructor code added 2011-10-20 18:15:30 -04:00
Marc Zinnschlag
40853e292f various bits of clean up 2011-09-04 09:48:50 +02:00
Marc Zinnschlag
4191bb32d1 fixed an unitialised variable 2011-08-22 21:34:51 +02:00
Sebastian Wick
7cf66443df const std::string* to std::string 2011-08-02 18:44:10 +02:00
Sebastian Wick
52bf3af565 make World::PhysicsSystem not depending on World::World 2011-08-02 18:16:39 +02:00
Sebastian Wick
4b846a54f1 PhysicsSystem 2011-08-01 15:55:36 +02:00