emoose
|
7a7825577a
|
Changed: use MWWorld::Ptr for PhysicsSystem arguments
|
2012-11-05 19:37:27 +00:00 |
|
Jason Hooks
|
2efceba1fc
|
Tearing apart PhysicActor
|
2012-09-03 20:32:20 -04:00 |
|
Jason Hooks
|
0697c7f7f4
|
Finally merged in master
|
2012-09-01 17:28:12 -04:00 |
|
greye
|
6961830efb
|
using real player eye direction when moving
|
2012-08-17 15:19:44 +04:00 |
|
Jason Hooks
|
1f5bc229e0
|
Separate adjustRigidBody function
|
2012-08-14 18:04:58 -04:00 |
|
greye
|
26595f22f6
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
greye
|
cd04911f3c
|
dropping on the ground
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
49b1d5e127
|
fix object placing
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
87050e48c8
|
physics getObjectHeight(), MWWorld::Class::getModel() definition
|
2012-07-25 20:31:39 +04:00 |
|
guidoj
|
0549e949ba
|
Mostly removal of unnecessary #include's and a little clean up
|
2012-07-17 09:27:12 +02:00 |
|
Jason Hooks
|
33fe80723c
|
btScaledBvhTriangleMeshShapes
|
2012-06-17 20:56:10 -04:00 |
|
scrawl
|
0ba0b2122e
|
set the implicit object for script excution by clicking on it
|
2012-06-02 12:25:24 +02:00 |
|
scrawl
|
b18ee198b4
|
use a raycast to determine where to place object, if distance is too far
drop it on the ground
|
2012-05-15 16:47:23 +02:00 |
|
scrawl
|
86b6184f43
|
pMove in a seperate loop with fixed timestep to prevent frame-dependent movement
|
2012-04-30 23:55:22 +02:00 |
|
scrawl
|
75b336baea
|
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
|
2012-04-18 13:43:15 +02:00 |
|
Jason Hooks
|
4d07ae7fe0
|
Swimming working
|
2012-04-18 00:13:38 -04:00 |
|
Jason Hooks
|
1ce759af06
|
Merging in master
|
2012-04-17 18:12:05 -04:00 |
|
scrawl
|
75dd651205
|
Merge branch 'terraincollision' into physicsterrain
Conflicts:
apps/openmw/mwworld/physicssystem.cpp
|
2012-04-09 13:56:09 +02:00 |
|
scrawl
|
9e1a9e5758
|
Merge branch 'master' into physicsaedra2
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
libs/openengine/bullet/physic.cpp
|
2012-04-08 17:08:36 +02:00 |
|
Jason Hooks
|
57299571d5
|
Preparing for clothes/armor
|
2012-04-02 22:08:46 -04:00 |
|
scrawl
|
c0af3c7241
|
Merge branch 'master' into terraincollision
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-04-02 19:57:58 +02:00 |
|
Jason Hooks
|
0021ccf862
|
Merge remote-tracking branch 'upstream/master'
|
2012-03-31 20:48:42 -04:00 |
|
scrawl
|
53d4be5cf6
|
object pickup should work everywhere
|
2012-03-25 20:52:56 +02:00 |
|
Jason Hooks
|
2b3e75718c
|
Updating everything
|
2012-03-19 20:03:48 -04:00 |
|
scrawl
|
9612ce595b
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
Conflicts:
CMakeLists.txt
|
2012-03-13 17:09:50 +01:00 |
|
scrawl
|
aad8f6605e
|
send a raycast through the physics engine to check if sun is visible
|
2012-02-24 16:12:43 +01:00 |
|
Cris Mihalache
|
6d4fa9274e
|
Moved OpenEngine systems into their appropriate classes
|
2012-01-29 17:31:18 +02:00 |
|
Jason Hooks
|
15fcdc8b72
|
Physics working
|
2011-11-17 19:38:52 -05:00 |
|
Jason Hooks
|
62d8d1add2
|
more recommended changes
|
2011-11-11 14:37:42 -05:00 |
|
Jason Hooks
|
f4e7bd6dfd
|
Made some recommended changes
|
2011-11-11 00:20:53 -05:00 |
|
Jason Hooks
|
042bceb547
|
Changes to insertObjectRendering; Proposed insertObject
|
2011-11-09 18:06:55 -05:00 |
|
Jason Hooks
|
fcf404d27b
|
GetFacedHandle in Physics. RenderingManager constructor code added
|
2011-10-20 18:15:30 -04:00 |
|
Marc Zinnschlag
|
40853e292f
|
various bits of clean up
|
2011-09-04 09:48:50 +02:00 |
|
Marc Zinnschlag
|
4191bb32d1
|
fixed an unitialised variable
|
2011-08-22 21:34:51 +02:00 |
|
Sebastian Wick
|
7cf66443df
|
const std::string* to std::string
|
2011-08-02 18:44:10 +02:00 |
|
Sebastian Wick
|
52bf3af565
|
make World::PhysicsSystem not depending on World::World
|
2011-08-02 18:16:39 +02:00 |
|
Sebastian Wick
|
4b846a54f1
|
PhysicsSystem
|
2011-08-01 15:55:36 +02:00 |
|