Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
2019-10-20 16:05:29 +03:00
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-20 13:34:42 +03:00
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
2019-10-20 10:21:47 +04:00
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
2019-10-19 22:01:32 +02:00
elsid
81832f8e17
Reuse distance functions
2019-10-19 12:51:37 +02:00
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
2019-10-12 19:06:10 +03:00
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
2019-10-12 14:17:03 +04:00
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
2019-10-11 19:29:12 +03:00
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
2019-10-11 20:06:16 +04:00
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
2019-10-10 17:57:45 +03:00
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
2019-10-07 20:25:07 +02:00
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
2019-10-02 08:23:13 +04:00
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
2019-09-24 22:42:04 +03:00
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
2019-09-24 09:30:39 +04:00
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
2019-09-22 02:02:03 +03:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 14:30:38 +03:00
Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
2019-09-17 19:09:08 +04:00
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
2019-09-17 19:08:33 +04:00
elsid
209e33f5ce
Open door when it is on the way to a next path point
2019-09-15 21:16:00 +02:00
elsid
653a391084
Do not open doors when actor has no path
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When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
2019-09-15 21:12:33 +02:00
elsid
d4b7b3e999
Check for AiPackage type before find nearby door
2019-09-15 21:12:29 +02:00
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
2019-09-10 21:53:26 +02:00
Evil Eye
56b6a7ada4
Fix #5155
2019-09-09 22:29:59 +02:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
2019-09-05 20:16:03 +04:00
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 17:29:49 +03:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
2019-08-18 10:57:11 +04:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
2019-08-18 08:57:22 +04:00
elsid
ad05de44ae
Use 3d coordinates to detect stuck
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To able water and flying creatures move to player going up or down.
2019-08-17 18:09:00 +02:00
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
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This reverts commit 5434e924375ae878124aaab1b3353a1781b4ed8a.
2019-08-17 17:55:49 +02:00
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
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Allow SwimRunForward state WalkForward fallback (bug #5126 )
2019-08-17 12:45:25 +04:00
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
2019-08-16 20:46:22 +03:00
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
2019-08-10 20:57:37 +04:00
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
2019-08-09 21:03:24 +04:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
2019-08-09 19:27:25 +03:00
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
2019-08-09 20:23:56 +04:00