elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
elsid
2d7c3bae61
Support bullet with double precision
2020-05-13 19:24:28 +02:00
Alexey Sokolov
ddab86d940
Use approximate comparison for floating point in test
...
This fixes test suite on my machine
2020-04-19 19:11:38 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
...
Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
elsid
50b6ae3e10
Fix calculation for shape local AABB
2018-10-28 16:58:22 +03:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
c95cea414c
Support water for NavMesh
2018-10-13 22:16:32 +03:00
elsid
72f211ef28
Add enums for area type and flags
2018-10-13 22:16:32 +03:00
elsid
fa23b590a4
Add unwalkable areas to NavMesh
2018-10-13 22:16:32 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
elsid
937e8e1803
Allow to create empty RecastMesh
2018-10-13 22:16:29 +03:00
elsid
d1e71f9322
Support btBoxShape for RecastMesh
2018-10-13 22:16:28 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00