scrawl
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f8d4bc378f
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Move setAlpha from NpcAnimation to Animation (Fixes #2917)
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2015-09-16 16:15:55 +02:00 |
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scrawl
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126960261f
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Keep playing IdleSneak on the lower body when casting spells / using weapons
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2015-09-16 16:14:17 +02:00 |
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scrawl
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5692ef1eae
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Add convenience operator [] to AnimPriority
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2015-09-16 15:43:42 +02:00 |
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scrawl
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58cd2b1a84
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Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
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2015-08-15 19:01:21 +02:00 |
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scrawl
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a33ca75742
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Pass AnimPriority by const reference
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2015-07-18 03:23:41 +02:00 |
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scrawl
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3656851750
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Remove the now unused changeBlendMask
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2015-07-15 16:43:11 +02:00 |
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scrawl
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50db6ed396
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Use the extended animation priority for weapon animations
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2015-07-15 14:40:36 +02:00 |
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scrawl
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e93a578f23
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Extend the animation priority system to one priority value per bone group / distinct blend mask
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2015-07-15 14:18:31 +02:00 |
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scrawl
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335ef97cf5
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Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
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2015-07-15 13:49:16 +02:00 |
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scrawl
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6724585777
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Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
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2015-07-02 20:46:34 +02:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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24bfb44b13
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Move head tracking from NpcAnimation to Animation (Bug #2720)
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2015-06-22 21:06:27 +02:00 |
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scrawl
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f017fd6860
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Reduce includes in animation.hpp
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2015-06-14 23:13:26 +02:00 |
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scrawl
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30ab15e605
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Fix -Wunused-private-field clang warnings
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2015-06-04 20:42:05 +02:00 |
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scrawl
|
71bafcb52b
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Restore head tracking
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2015-05-31 18:04:14 +02:00 |
|
scrawl
|
60f55997fd
|
Rotate first person meshes, sneak camera offset in first person
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2015-05-31 02:26:58 +02:00 |
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scrawl
|
a066b24303
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Restore WeaponAnimation
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2015-05-31 01:07:43 +02:00 |
|
scrawl
|
988a9cad58
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getHitContact Head exception fix
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2015-05-30 01:41:38 +02:00 |
|
scrawl
|
f4ee805e3b
|
Object animation fix
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2015-05-28 15:44:58 +02:00 |
|
scrawl
|
2235d2978b
|
Restore animation text key handling
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2015-05-22 04:36:33 +02:00 |
|
scrawl
|
9b8e2e9db3
|
Port MWRender::Camera
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2015-05-22 00:29:27 +02:00 |
|
scrawl
|
0fb97bd2e7
|
Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
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2015-05-21 23:24:22 +02:00 |
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scrawl
|
72c1f37527
|
Port CharacterPreview
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2015-05-20 02:18:20 +02:00 |
|
scrawl
|
b7258c8d23
|
Readded Objects::updatePtr
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2015-05-14 17:34:55 +02:00 |
|
scrawl
|
4ad0b83aa5
|
Eliminate string lookups in AnimationTime
|
2015-05-14 16:33:41 +02:00 |
|
scrawl
|
ccab8cc9a1
|
Register Player in the PhysicsSystem
|
2015-05-12 17:40:42 +02:00 |
|
scrawl
|
83c6ba97c0
|
Disable skinning updates for actors beyond the AI processing distance
|
2015-04-30 00:10:24 +02:00 |
|
scrawl
|
a3417a9c49
|
CharacterController compiles
|
2015-04-25 01:20:07 +02:00 |
|
scrawl
|
6f3e920f85
|
Animation port complete
|
2015-04-23 23:30:06 +02:00 |
|
scrawl
|
86b4a610cb
|
Movement accumulation works
|
2015-04-23 22:46:07 +02:00 |
|
scrawl
|
09742d5b95
|
Animation playback works, no movement accumulation yet
|
2015-04-23 20:41:31 +02:00 |
|
scrawl
|
1a19cd3607
|
Some cleanup
|
2015-04-22 19:08:56 +02:00 |
|
scrawl
|
68f93294da
|
Port EffectManager
|
2015-04-19 17:55:56 +02:00 |
|
scrawl
|
fcc7aa02ab
|
Port addExtraLight
|
2015-04-19 15:03:08 +02:00 |
|
scrawl
|
edc5cad79e
|
Port Animation::addEffect
|
2015-04-19 01:57:52 +02:00 |
|
scrawl
|
083c41c950
|
Environment map for enchanted objects
|
2015-04-17 01:23:37 +02:00 |
|
scrawl
|
5b8c28f641
|
NpcAnimation compiles
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2015-04-15 22:11:38 +02:00 |
|
scrawl
|
c516e897ee
|
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
|
2015-04-14 17:51:46 +02:00 |
|
scrawl
|
c92592493e
|
OpenMW: create a window and render the starting cell(s)
|
2015-04-12 15:38:30 +02:00 |
|
scrawl
|
41b3a9dba9
|
Rewrite animated collision shape support (Fixes #2123)
|
2015-01-13 05:37:37 +01:00 |
|
scrawl
|
d55fe43fc9
|
Support animation groups for Light and Door objects (Fixes #2039)
|
2014-12-24 15:45:14 +01:00 |
|
scrawl
|
8bc7eb5530
|
PlayGroup: Don't loop animations with no loop keys (Fixes #2223)
|
2014-12-24 15:45:13 +01:00 |
|
scrawl
|
d962f0918d
|
Implement NPC head tracking (Fixes #1720)
|
2014-12-16 20:47:45 +01:00 |
|
scrawl
|
bc85bb32c2
|
Fix vampirism magic effect not applying immediately (Fixes #1984)
|
2014-12-12 02:39:59 +01:00 |
|
scrawl
|
5f5fcc2fef
|
Make PlayGroup use an indefinite number of loops (Fixes #2156)
|
2014-11-28 17:15:31 +01:00 |
|
scrawl
|
3ce3f31452
|
Adjust turning animation speed multiplier based on turning speed
|
2014-09-17 07:02:19 +02:00 |
|
scrawl
|
0fe9612afb
|
Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
|
2014-08-28 00:55:37 +02:00 |
|
scrawl
|
e0e4cbbb41
|
Implement Light magic effect (Fixes #1122)
|
2014-08-24 02:37:59 +02:00 |
|
scrawl
|
28fe81df90
|
Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
|
2014-08-11 20:39:56 +02:00 |
|
scrawl
|
34847baa54
|
Disable head animations for dead actors (Fixes #1781)
|
2014-08-11 05:00:13 +02:00 |
|