greye
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b1ef0026a9
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race selection/inventory preview character model update
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2012-11-10 11:41:12 +04:00 |
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greye
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c3f0dc0dfb
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m prefix for NpcAnimation members
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2012-11-08 23:11:43 +04:00 |
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greye
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3494e17b7c
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wipe record superclass
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2012-10-01 00:51:54 +04:00 |
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greye
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721324c1db
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rm record inheritance, rework esmtool accordingly
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2012-09-30 23:34:53 +04:00 |
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greye
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c54750977f
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remove underscores in guards
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2012-09-23 22:11:08 +04:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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greye
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a90547bbbe
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code formatting
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2012-08-29 21:35:06 +04:00 |
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greye
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02d7aa4135
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npc ai packages
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2012-08-29 14:35:43 +04:00 |
|
Alexander "Ace" Olofsson
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a74aeace73
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Can now save strings with proper encoding, byte-perfect clones up until land records
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2012-04-14 00:14:04 +02:00 |
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Alexander "Ace" Olofsson
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290d09de64
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Switching creature and npc to using the same id storage as the rest of the records
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2012-04-08 18:32:40 +02:00 |
|
Alexander "Ace" Olofsson
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0fd48c4229
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Extended the esmtool a bit and prepared all records for saving.
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2012-04-08 11:51:52 +02:00 |
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Alexander "Ace" Olofsson
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ba602929ef
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Adding basic save functions to all record types.
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2012-04-06 21:04:30 +02:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Nicolay Korslund
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5d4dba981f
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Fixed mistake in NPC record struct
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2010-08-13 15:51:42 +02:00 |
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Marc Zinnschlag
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8d85211fa1
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modified Npc and Creature class to let them store a copy of their own ID
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2010-08-08 14:09:09 +02:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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