elsid
c324482338
Use separate header to define missing GL constants
2022-10-09 23:35:55 +02:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
elsid
da15db295e
Fix resetting player's animation on game loading
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When game is loaded player's animation is replaced by a new object. Old object
is destructed without explicit removeFromScene call.
2022-10-02 13:50:51 +02:00
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
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NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
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API to draw primitives
See merge request OpenMW/openmw!2345
2022-09-11 17:17:16 +00:00
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
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remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
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Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00
florent.teppe
12b3424dd7
initial work to get lines in
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lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file
2022-09-11 17:53:51 +02:00
florent.teppe
80c97e48bf
made code more consistent between cube, cylinder and wirecube, should also fix a clang compilation error
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remove include to non existing file
Actors code displays different ways to use debug draw
oups, forgot to remove parameter in function
fix include case sensitivity
Jopefully fixes all linux issues
moves some code pieces, and the debug draw now has a group node to have different types of objects to draw
2022-09-11 17:53:49 +02:00
florent.teppe
76008e1ff8
Multiple shapes to draw
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adds wireCube primitive
scale of the command taken into account
shading light is more vertical
2022-09-11 17:53:47 +02:00
florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
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Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2022-09-11 17:53:41 +02:00
psi29a
29f3de30c2
Merge branch 'master' into 'cellstore_refactor'
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2022-09-11 15:03:37 +00:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
psi29a
525b904a44
Merge branch 'reflection-uniform' into 'master'
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Added a uniform to indicate whether rendering is occurring in a reflection
See merge request OpenMW/openmw!2340
2022-09-10 14:19:20 +00:00
florent.teppe
0a5c863f27
fewer header includes
2022-09-08 21:08:59 +02:00
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
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Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2022-09-07 20:22:29 +00:00
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2022-09-06 21:51:48 +02:00
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2022-09-06 13:26:13 +02:00
florent.teppe
0be4521291
Removed mistakenly added space
2022-09-05 17:35:06 +02:00
florent.teppe
1ced0c912e
partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
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This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR
partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"
This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.
removed remaining references to storeSpecialization CMakeLists.txt, and landmanager.cpp
2022-09-05 17:35:06 +02:00
florent.teppe
3b6ac53be4
Store refactoring: more forgotten storeSpecialization.hpp
2022-09-05 17:34:40 +02:00
florent.teppe
a78db85178
Store refactor: frogot a specialization include
2022-09-05 17:34:40 +02:00
florent.teppe
3a62ef3a99
Store added storespecialization to cmakelist, and removed the captial first letter
2022-09-05 17:34:40 +02:00
florent.teppe
0d85e7db7d
Store: moved all the template specialization to its own heaper file, included where it's needed
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in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2022-09-05 17:34:22 +02:00
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
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Support for TES distant LOD
See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2022-09-03 18:55:06 +02:00
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2022-09-03 18:52:27 +02:00
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2022-09-03 16:41:35 +01:00
Evil Eye
fb9bc5f535
Use string_view in Fallback::Map
2022-08-28 17:20:49 +02:00
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2022-08-28 16:38:11 +02:00
Evil Eye
534994b42a
Use more string_view in the character controller
2022-08-27 13:47:15 +02:00
Joshua Barretto
df7d2e46c0
Added a uniform to indicate whether rendering is occurring in a reflection
2022-08-25 22:34:50 +01:00
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2022-08-23 22:14:27 +02:00
Evil Eye
42e59878c5
Use string_view in more animation code
2022-08-23 18:25:25 +02:00
psi29a
aa8eba239a
Merge branch 'animation_view' into 'master'
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Use string_view in animation code
See merge request OpenMW/openmw!2321
2022-08-21 20:05:00 +00:00
elsid
838d75a2e2
Avoid using owning raw pointer
2022-08-21 21:00:29 +02:00
unknown
206711876d
Address feedback
2022-08-21 19:43:29 +02:00
unknown
827a2f0b77
Use string_view in animation code
2022-08-21 18:53:38 +02:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
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Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
AnyOldName3
17c1053777
Validate near and far clip distances
2022-08-20 16:14:22 +01:00
Alexei Kotov
d458894868
Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816 )
2022-08-18 05:04:51 +03:00
psi29a
92f3b4ba82
Merge branch 'windows_save' into 'master'
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[Postprocessing] Mitigate clashes with live reload and external saves on windows
See merge request OpenMW/openmw!2237
2022-08-17 21:19:14 +00:00
elsid
5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes
2022-08-17 18:45:52 +02:00
elsid
274afbc7a0
Add missing include
2022-08-16 20:06:25 +02:00
psi29a
b382e92953
Merge branch 'please_dont_copy_my_nfts' into 'master'
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Prevent various values from being copied
See merge request OpenMW/openmw!2267
2022-08-16 08:36:34 +00:00
elsid
b1fb42a28c
Cleanup detournavigator includes
2022-08-15 19:46:10 +02:00