Jan Borsodi
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1907aeb6c6
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The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
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2010-09-15 14:48:19 +02:00 |
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Marc Zinnschlag
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2d695cc806
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routed activate signal from input sub-system to engine-class
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2010-08-05 13:36:33 +02:00 |
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Armin Preiml
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c000bfb43d
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moved object focus code to mwscene
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2010-08-03 20:17:31 +02:00 |
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Armin Preiml
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b50c7e0788
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Some experimental implementation of a RaySceneQuery.
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2010-08-03 16:26:43 +02:00 |
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Nicolay Korslund
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5ff9344a87
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Finished console GUI window
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2010-07-20 21:10:51 +02:00 |
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Nicolay Korslund
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c61212202b
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Moved mwgui/ back to apps/openmw/. Fixed mouse position bug.
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2010-07-20 20:23:37 +02:00 |
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Nicolay Korslund
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608ddd0a58
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Splitt inputmanager into hpp/cpp
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2010-07-17 19:58:15 +02:00 |
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Nicolay Korslund
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c84672a560
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Added MyGUI to OpenMW, fully working (with events and script hooks)
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2010-07-17 19:38:32 +02:00 |
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Nicolay Korslund
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13d3f9c87e
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Integrated OpenEngine, replaces entire components/engine/ directory.
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2010-07-16 14:56:14 +02:00 |
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Nicolay Korslund
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259908013e
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Started integrating OE (NO-COMPILE)
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2010-07-16 10:28:19 +02:00 |
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Marc Zinnschlag
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c7f76f51fb
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added --debug option and finally cleaned up the merge mess
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2010-07-02 13:12:05 +02:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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