1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
Commit Graph

12 Commits

Author SHA1 Message Date
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
2d695cc806 routed activate signal from input sub-system to engine-class 2010-08-05 13:36:33 +02:00
Armin Preiml
c000bfb43d moved object focus code to mwscene 2010-08-03 20:17:31 +02:00
Armin Preiml
b50c7e0788 Some experimental implementation of a RaySceneQuery. 2010-08-03 16:26:43 +02:00
Nicolay Korslund
5ff9344a87 Finished console GUI window 2010-07-20 21:10:51 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Nicolay Korslund
608ddd0a58 Splitt inputmanager into hpp/cpp 2010-07-17 19:58:15 +02:00
Nicolay Korslund
c84672a560 Added MyGUI to OpenMW, fully working (with events and script hooks) 2010-07-17 19:38:32 +02:00
Nicolay Korslund
13d3f9c87e Integrated OpenEngine, replaces entire components/engine/ directory. 2010-07-16 14:56:14 +02:00
Nicolay Korslund
259908013e Started integrating OE (NO-COMPILE) 2010-07-16 10:28:19 +02:00
Marc Zinnschlag
c7f76f51fb added --debug option and finally cleaned up the merge mess 2010-07-02 13:12:05 +02:00
Marc Zinnschlag
e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00