Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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525ce2f042
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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15e48107f7
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
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scrawl
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3bf36515d5
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
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scrawl
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b42240be6d
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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scrawl
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076cc9230b
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First try at handling target magic
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2013-11-28 17:31:17 +01:00 |
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scrawl
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c03c82c78a
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Apply disease resistance manually as according to wiki
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2013-11-19 17:15:17 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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b1a29eb27e
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Implement Resist & Weakness effects
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2013-11-16 02:34:43 +01:00 |
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