scrawl
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f78b846f9e
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
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scrawl
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7d8ca91286
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Implement RemoveSpellEffects instruction
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2014-01-03 05:18:44 +01:00 |
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scrawl
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299690631f
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
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scrawl
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596e0c8a49
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Correct Dispel effect (use magnitude as chance)
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2014-01-02 20:15:07 +01:00 |
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scrawl
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38a82c4b0b
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Add a todo comment
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2013-11-19 18:43:21 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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7474e87edc
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Implement RestoreHealth/Magicka/Fatigue
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2013-11-16 05:06:54 +01:00 |
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scrawl
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b1a29eb27e
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Implement Resist & Weakness effects
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2013-11-16 02:34:43 +01:00 |
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scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
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scrawl
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cbe96a2170
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Refactor ActiveSpells to track range type. Added basic self range magic.
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2013-11-09 07:51:46 +01:00 |
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scrawl
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6f05c4229f
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
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scrawl
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cf87708c1f
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Magic effect icons for spells
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2013-03-03 12:01:19 +01:00 |
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scrawl
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0db48b29c7
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GetSpellEffects, GetRace
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2012-11-25 01:26:29 +01:00 |
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Marc Zinnschlag
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9de7b3bf90
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Issue #356: Properly support ingredients effect in ActiveSpells (hopefully)
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2012-09-13 11:30:59 +02:00 |
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Marc Zinnschlag
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fca3b67507
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Issue #356: basic support for ingredients in ActiveSpells (still using the wrong formula)
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2012-09-13 09:30:47 +02:00 |
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Marc Zinnschlag
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83c3972a89
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Issue #314: added return value to addSpell function
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2012-06-24 16:23:43 +02:00 |
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Marc Zinnschlag
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aa827442e8
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Issue #314: Generalised ActiveSpells class so that it can handle lasting effects from potions too
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2012-06-24 11:39:21 +02:00 |
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Marc Zinnschlag
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9f1919a230
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Issue #256: added active spell management (completely untested)
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2012-05-19 15:01:07 +02:00 |
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