Marc Zinnschlag
|
2d87d1d9d2
|
Merged pull request #1959
|
2018-10-10 15:05:29 +02:00 |
|
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
Capostrophic
|
09aecb955c
|
getSkill usage cleanup (bug #4671)
|
2018-10-08 17:06:30 +03:00 |
|
Andrei Kortunov
|
8af021d729
|
Restore dynamic stats for actors in inactive cells (bug #1875)
|
2018-09-26 07:46:28 +04:00 |
|
Capostrophic
|
7ef6fa9f61
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
|
Bret Curtis
|
3c827da702
|
Merge branch 'master' into combat_anims
|
2018-08-19 10:03:39 +02:00 |
|
Marc Zinnschlag
|
20c53594de
|
Merged merge request !36
|
2018-08-18 12:06:35 +02:00 |
|
James Carty
|
4489838ea3
|
Fix incorrect function call
|
2018-08-17 22:35:04 +01:00 |
|
James Carty
|
43f1c9163c
|
Fix issue in which murder wouldn't be reported after paying fine
|
2018-08-16 18:58:51 +01:00 |
|
Andrei Kortunov
|
16edac8c47
|
Fix incorrect 'preparing' word spelling
|
2018-08-16 17:47:06 +04:00 |
|
James Carty
|
6889432030
|
Move code to seperate functions for reusability
|
2018-08-16 00:26:02 +01:00 |
|
Capostrophic
|
75bd6e1d28
|
Make search for allies in actorAttacked recursive
|
2018-08-14 15:41:34 +03:00 |
|
Andrei Kortunov
|
3d1daaebab
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
Andrei Kortunov
|
5fd3ec1035
|
Implement unlockable locks with 'lock 0' console command
|
2018-06-19 14:17:33 +04:00 |
|
Andrei Kortunov
|
9c3da41130
|
Add murder bounty when a player follower commits murder (bug #2852)
|
2018-06-15 14:31:09 +04:00 |
|
Bret Curtis
|
3e4dc31e39
|
Merge branch 'master' into fatigue
|
2018-06-13 10:04:32 +02:00 |
|
Andrei Kortunov
|
74a2cbe696
|
AI: return back after pursuit
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
57d686131e
|
Remove redundant condition
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
5105c67642
|
Add mHidden field to AiTravel
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
81f29d8dcd
|
AiWander: resume moving to destination after combat
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
18ff097e4a
|
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
9d27eb197f
|
AiWander: return to initial position only after combat
|
2018-06-08 21:53:47 +04:00 |
|
Capostrophic
|
b7026df551
|
Improve the offered price formula (Fixes #2222)
|
2018-06-08 19:00:45 +03:00 |
|
Marc Zinnschlag
|
7b4a69ff2f
|
Merged pull request #1728
|
2018-06-07 13:14:53 +02:00 |
|
Capostrophic
|
c14536a399
|
Update faction-owned items confiscation
|
2018-06-03 20:28:53 +03:00 |
|
Capostrophic
|
3810ade67a
|
Don't make unnecessary faction ID searches
|
2018-06-03 12:38:53 +03:00 |
|
Capostrophic
|
191cc76378
|
Consider faction ownerships in item stolen checks (fixes #4293)
|
2018-06-03 10:22:20 +03:00 |
|
Andrei Kortunov
|
84c8fb9df7
|
Add pursue package only when crime was reported (bug #4433)
|
2018-06-01 12:41:31 +04:00 |
|
Alf Henrik Sauge
|
feeee50a88
|
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
|
2018-05-09 00:25:07 +02:00 |
|
scrawl
|
cbddb4a0a9
|
Merge pull request #1638
|
2018-04-09 20:23:20 +00:00 |
|
Andrei Kortunov
|
27c831959e
|
Handle OnPCHitMe variable (bug #2703)
|
2018-04-03 07:38:19 +04:00 |
|
scrawl
|
f36adfec5f
|
Merge pull request #1657
|
2018-04-02 17:28:12 +00:00 |
|
Capostrophic
|
e6d9bce519
|
Implement fWerewolfHealth GMST (fixes #4142)
|
2018-03-30 19:27:18 +03:00 |
|
Capostrophic
|
d371bebb33
|
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328)
|
2018-03-03 15:57:13 +03:00 |
|
Capostrophic
|
cc0c6ddaa6
|
Account for empty victimRef (Bug #4328)
|
2018-03-03 15:57:03 +03:00 |
|
Capostrophic
|
929fc68160
|
Consider items with dead owner not stolen (fixes bug #4328)
|
2018-02-26 23:21:51 +03:00 |
|
Andrei Kortunov
|
f626a7fcc7
|
Take in account PC rank during disposition calculation (bug #4322)
|
2018-02-10 17:58:30 +04:00 |
|
Allofich
|
7e87ce8787
|
Prevent combat on/off cycling for calmed actors
|
2017-12-06 01:03:24 +09:00 |
|
scrawl
|
5fe68ab062
|
Merge pull request #1419
|
2017-11-27 21:13:11 +00:00 |
|
scrawl
|
98b4f9c596
|
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
|
2017-11-11 22:12:07 +00:00 |
|
Andrei Kortunov
|
9943bd4d74
|
AiWander fast forwarding improvements (bug #3638)
|
2017-11-11 15:31:06 +04:00 |
|
Andrei Kortunov
|
99517d83ea
|
Bound items detection refactoring
|
2017-11-11 11:58:22 +04:00 |
|
Andrei Kortunov
|
a02124f884
|
Handle item owners during pickpocketing
|
2017-11-11 11:58:18 +04:00 |
|
Andrei Kortunov
|
8f255a6b72
|
Handle Trespassing crime differently from Theft (bug #4158)
|
2017-10-15 11:03:02 +04:00 |
|
Andrei Kortunov
|
1cb7ed5db1
|
Use owned tooltips for items in containers correctly
|
2017-10-04 12:13:45 +04:00 |
|
Andrei Kortunov
|
c5fcb9684e
|
Improve owned crosshair feature behaviour
|
2017-09-30 21:29:02 +04:00 |
|
Andrei Kortunov
|
3ebb18ce18
|
Make unconscious actors do not report about crimes
|
2017-09-30 20:35:29 +04:00 |
|
Andrei Kortunov
|
34895157f9
|
Consider taking items from unconscious NPC as a theft
|
2017-09-30 20:22:26 +04:00 |
|
Andrei Kortunov
|
668a947210
|
Inherit owner, if an item is in container (regression #4128)
|
2017-09-27 20:00:41 +04:00 |
|
Andrei Kortunov
|
65d8e2ff5d
|
Allow to use GetDetected without a reference (bug #3110)
|
2017-09-18 21:46:57 +04:00 |
|