bret curtis
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4890ecd357
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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
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2018-03-27 20:20:40 +02:00 |
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scrawl
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45ae8d5ffa
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Add support for GL_AMBIENT colorMode to shaders as required by particle systems
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2017-02-08 18:39:24 +01:00 |
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scrawl
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77bc807305
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Attenuate the light ambient in lighting.glsl (Fixes #3597)
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2016-10-17 15:01:10 +02:00 |
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scrawl
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900b522d13
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Rename viewPos to viewDirection
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2016-02-21 01:28:42 +01:00 |
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scrawl
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f01e8a6950
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Add specular mapping for objects
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2016-02-20 19:55:08 +01:00 |
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scrawl
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a73512afb7
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Add shader settings to settings.cfg
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2016-02-18 19:38:34 +01:00 |
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scrawl
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18e80d5627
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Add per-pixel lighting code
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2016-02-18 19:37:59 +01:00 |
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scrawl
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1223bca3d4
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Move doLighting to separate file
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2016-02-18 19:37:59 +01:00 |
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