psi29a
c9264de22a
Merge branch 'warnfix' into 'master'
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Suppress a GCC 11's format-overflow warning
See merge request OpenMW/openmw!2080
2022-07-04 12:08:31 +00:00
psi29a
bc3421642d
Merge branch 'light' into 'master'
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Fix emissive in character preview
See merge request OpenMW/openmw!2088
2022-07-04 06:56:23 +00:00
psi29a
9da84480f0
Merge branch 'misc_ui' into 'master'
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Improved settings window
Closes #6780
See merge request OpenMW/openmw!2087
2022-07-04 06:55:42 +00:00
glassmancody.info
9a0e9ac4fe
fix emissives in character preview
2022-07-03 18:46:22 -07:00
glassmancody.info
63d9fa55c6
settings window cleanup
2022-07-03 12:49:37 -07:00
jvoisin
498a835b77
Merge branch 'coverity' into 'master'
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Fix some Coverity issues
See merge request OpenMW/openmw!2082
2022-07-03 16:29:05 +00:00
Andrei Kortunov
41a976b5f0
Suppress a GCC 11's format-overflow warning
2022-07-03 18:21:55 +04:00
Cody Glassman
051832d7ae
[Lua] Set simulation time scale
2022-07-03 12:51:28 +00:00
Andrei Kortunov
14b5674d32
Init missing data members
2022-07-03 15:44:50 +04:00
Andrei Kortunov
1274a229d1
Remove pointless null check
2022-07-03 15:44:50 +04:00
Andrei Kortunov
e97172bbb2
Add a check for null
2022-07-03 15:44:50 +04:00
Andrei Kortunov
aa349f2ed9
Initialize some missing variables
2022-07-03 15:44:50 +04:00
Andrei Kortunov
62f5bedef5
Remove pointless check
2022-07-03 15:44:31 +04:00
Mads Buvik Sandvei
6dc727cf8f
More stereo-postprocessing integration
2022-07-02 15:26:35 +00:00
elsid
7e6c13630a
Use target_precompile_headers for the most expensive headers
2022-07-01 14:05:17 +00:00
psi29a
56187ad977
Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
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Allow soft particle effect on any NIF
See merge request OpenMW/openmw!2015
2022-06-30 13:46:22 +00:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
psi29a
451cc6a07c
Merge branch 'correct_path' into 'master'
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Use existing functions and objects to call correctMeshPath etc (#6837 )
Closes #6837
See merge request OpenMW/openmw!2063
2022-06-29 10:22:08 +00:00
psi29a
e861491127
Merge branch 'quickfix' into 'master'
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Fix a couple typos
See merge request OpenMW/openmw!2052
2022-06-29 09:22:15 +00:00
elsid
ce263af393
Use existing functions and objects to call correctMeshPath etc
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Remove WindowManager wrappers.
It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
AnyOldName3
066575821b
Merge branch 'fog_alpha' into 'master'
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Several fixes related to sky blending
See merge request OpenMW/openmw!2046
2022-06-28 22:17:37 +00:00
psi29a
776cae4c95
Merge branch 'assert' into 'master'
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Use string_view in Layout and remove dead code
See merge request OpenMW/openmw!2060
2022-06-27 20:02:20 +00:00
Petr Mikheev
d0deb37f5c
Fix several issues with sky blending
2022-06-27 21:51:41 +02:00
Evil Eye
81ec7e80bb
Use string_view in Layout and remove dead code
2022-06-27 19:13:17 +02:00
jvoisin
3403ea1d9e
Merge branch 'FixUBOnDoubleMove' into 'master'
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Avoid double move when an area with same coordinates already exists
See merge request OpenMW/openmw!2059
2022-06-27 16:28:17 +00:00
psi29a
a814d11a39
Merge branch 'move_left_shift_to_cpp' into 'master'
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Move std::ostream& operator<< to .cpp
See merge request OpenMW/openmw!2058
2022-06-27 09:24:01 +00:00
elsid
1a5932a669
Move std::ostream& operator<< to .cpp
2022-06-26 22:43:53 +02:00
elsid
ffd1bd30ef
Remove redundant includes from groundcoverstore.hpp
2022-06-26 22:28:10 +02:00
Cédric Mocquillon
cbf48b4382
Avoid double move when an area with same coordinates already exists
2022-06-26 21:45:42 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp
2022-06-26 16:42:29 +02:00
glassmancody.info
54e2e74c2a
quickfix
2022-06-25 22:41:03 -07:00
elsid
10fbf170a2
Reduce number of includes for boost/program_options
2022-06-25 18:32:10 +02:00
Petr Mikheev
50b143b53f
Fast fix in cellbindings.cpp
2022-06-24 23:41:11 +00:00
Petr Mikheev
377c00261a
[Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold).
2022-06-24 18:24:02 +02:00
Evil Eye
b79c42fa77
Exclude followers in combat with their leader
2022-06-22 16:37:03 +02:00
Evil Eye
cc081c3d2d
Don't add additional targets to allies that are already in combat
2022-06-22 16:36:58 +02:00
psi29a
ede09309a6
Merge branch 'groundcover_progress' into 'master'
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Show groundcover loading progress
See merge request OpenMW/openmw!1978
2022-06-22 13:02:22 +00:00
psi29a
e50c1dbcb1
Merge branch 'slaughteredslaughterfish' into 'master'
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Avoid assigning idle animations to non-actors (bug #5371 )
Closes #5371
See merge request OpenMW/openmw!2048
2022-06-22 12:38:15 +00:00
psi29a
e2ae381a6c
Merge branch 'lua_worker_join' into 'master'
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Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
See merge request OpenMW/openmw!2044
2022-06-22 12:35:21 +00:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
Petr Mikheev
8123e41a75
Fix #6824
2022-06-21 21:11:15 +02:00
Petr Mikheev
241b414aa6
Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
2022-06-21 20:56:19 +02:00
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
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Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
feef257584
Merge branch 'postprocessor-stereo' into 'master'
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[Postprocessing] Stereo integration
See merge request OpenMW/openmw!1988
2022-06-21 15:55:06 +00:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
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Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
psi29a
15c7ed774c
Merge branch 'shaders_fog' into 'master'
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Better fog
See merge request OpenMW/openmw!2006
2022-06-21 08:39:48 +00:00
psi29a
d2df89b013
Merge branch 'aitravelendtolerance' into 'master'
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Give AITravel time to end if the actor is close to the destination (#6495 )
Closes #6495
See merge request OpenMW/openmw!2036
2022-06-21 07:31:37 +00:00