bzzt
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b6ed2f1718
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Add optional shadow map max distance and fading
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2019-11-02 18:06:39 +03:00 |
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AnyOldName3
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9b92943d1a
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Don't rely exclusively on a shadow map when out of its depth range
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2019-02-05 20:51:56 +00:00 |
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AnyOldName3
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2d5da1a6fa
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Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
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2018-12-08 20:39:41 +00:00 |
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AnyOldName3
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0bafa4399b
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Use distant shadow maps when the current fragment is outside the depth range of the near ones.
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2018-11-03 16:56:33 +00:00 |
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AnyOldName3
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85aba2e1da
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Add toggleable shadow debug overlay.
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2018-06-28 17:24:36 +01:00 |
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AnyOldName3
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a7e53df278
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Move common shadow code to shared shadow shader headers
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2018-06-24 23:40:52 +01:00 |
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