Evil Eye
958f70736f
Implement auto calculated potion values
2024-03-02 12:45:48 +01:00
Evil Eye
e54decc830
Remove redundant is_automagicals
2024-03-01 12:24:36 +01:00
psi29a
e6f64f5e71
Merge branch 'fullhelp' into 'master'
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Move full help text after everything else (#7623 )
Closes #7623
See merge request OpenMW/openmw!3907
2024-02-29 18:23:20 +00:00
psi29a
03d5872a55
Merge branch 'drop_on_exit' into 'master'
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Add a storage mode to drop section on game exit
See merge request OpenMW/openmw!3905
2024-02-28 20:36:40 +00:00
Evil Eye
0519e1215f
Unify the creation of RefId tables
2024-02-28 17:20:46 +01:00
Alexei Kotov
27b1434f5b
Use string_view for full help text
2024-02-28 01:06:42 +03:00
Evil Eye
cd118ee263
Expose races to Lua
2024-02-27 21:50:57 +01:00
Andrei Kortunov
ddd0945645
Add a storage mode to drop section on game exit
2024-02-27 23:26:22 +04:00
AnyOldName3
626f438dcc
Make builtin.omwscripts actually mandatory
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Previously it was quasi-mandatory - lots of things would add it, e.g. when running openmw through the CS, but it could technically be disabled.
Now it's treated like the resources/vfs directory and implicitly added by the engine etc.
2024-02-27 01:09:46 +00:00
psi29a
619ccf7107
Merge branch 'decomposition' into 'master'
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Use decompose to remove more instances of pragma pack
See merge request OpenMW/openmw!3906
2024-02-26 11:23:17 +00:00
psi29a
f2039b35d0
Merge branch 'vfs_normalized_path_3' into 'master'
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Use normalized path for correctSoundPath
See merge request OpenMW/openmw!3903
2024-02-26 11:21:33 +00:00
psi29a
051f3dcd56
Merge branch 'fps_independent_water_ripples' into 'master'
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Make water ripples simulation FPS independent (#7687 )
Closes #7687
See merge request OpenMW/openmw!3885
2024-02-26 11:21:13 +00:00
Alexei Kotov
01e0b25fd3
Merge branch 'coverity' into 'master'
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Fix some Coverity complaints
See merge request OpenMW/openmw!3904
2024-02-24 20:25:58 +00:00
Alexei Kotov
65aa222efa
Move full help text after everything else ( #7623 )
2024-02-24 23:05:27 +03:00
Evil Eye
7d7e8939ab
Use ESM::decompose to handle WPDTstruct
2024-02-24 16:55:58 +01:00
elsid
ec9c829021
Use normalized path for correctSoundPath
2024-02-24 12:42:36 +01:00
Evil Eye
595e42ae43
Merge branch 'lua_death_finished' into 'master'
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Add a Lua function to check if actor's death is finished
See merge request OpenMW/openmw!3901
2024-02-24 10:31:15 +00:00
Andrei Kortunov
cf6b6020a0
Move local variables
2024-02-23 17:10:55 +04:00
Andrei Kortunov
1126f38a1e
Do not copy the whole attributes store
2024-02-23 17:02:40 +04:00
psi29a
f307e7acc7
Merge branch 'well-that-was-really-dumb' into 'master'
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Actually use the plane distances we just computed
Closes #7844
See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870
Merge branch 'floatingpoint' into 'master'
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CharacterController: rework movement queueing logic (#7835 )
Closes #7835
See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
AnyOldName3
53afa6b185
Appease clang-format by changing something I didn't touch
2024-02-23 00:15:23 +00:00
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
psi29a
e4a9e83609
Merge branch 'disable-shadows-properly-properly' into 'master'
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Affect correct texture units when disabling shadows for stateset
Closes #7838
See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520
Merge branch 'nojumpallowed' into 'master'
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Reduce false-positive jumping events (#7833 )
Closes #7833
See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a
Add a Lua function to check if actor's death is finished
2024-02-22 19:06:15 +04:00
AnyOldName3
f27564ec78
Actually use the plane distances we just computed
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We don't get any of the speedup if we don't do this.
We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.
Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
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Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
Zackhasacat
b4c5a2777a
Rename var
2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f
Fix player looking/controls
2024-02-20 13:07:44 -06:00
elsid
c9b4c8632a
Update ripples surface only when there is need to do so
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This depends on the difference between FPS which is dynamic and ripples update
frequency which is contant. If FPS > ripples update frequency, some frames do
nothing. If FPS <= ripples update frequency each frame runs shaders once. Update
offset, possitions shader uniforms only when it will be run.
2024-02-20 00:44:39 +01:00
elsid
3b01e209b1
Use proper names for static members
2024-02-19 23:13:12 +01:00
elsid
56e69cf7a2
Make some RipplesSurface members private
2024-02-19 23:13:12 +01:00
elsid
dc5371d157
Remove unused RipplesSurface::State::mOffset
2024-02-19 23:13:11 +01:00
Zackhasacat
fed62a8517
Remove unneeded line
2024-02-18 15:58:18 -06:00
Zackhasacat
92242a3d54
Simplify
2024-02-18 13:20:58 -06:00
Zackhasacat
731095831d
Add missing function types.Item.isCarriable()
2024-02-18 13:15:56 -06:00
Alexei Kotov
41d41780a8
CharacterController: rework movement queueing logic ( #7835 )
2024-02-18 14:01:10 +03:00
psi29a
f9820e2061
Merge branch 'debugdrawdebugged' into 'master'
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Try to uncursify debug primitive drawer (#7767 )
Closes #7767
See merge request OpenMW/openmw!3852
2024-02-17 18:56:21 +00:00
jvoisin
0db730825d
Merge branch 'drainmaximummagicka' into 'master'
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Hide magnitude for Fortify Maximum Magicka when requested as well (#7832 )
Closes #7832
See merge request OpenMW/openmw!3868
2024-02-16 23:02:52 +00:00
Alexei Kotov
aae74224e8
Prevent swim upward correction from causing false-positive jumping events ( #7833 )
2024-02-16 14:28:43 +03:00
Alexei Kotov
7873714103
Restore vertical movement reset for various movement states ( #7833 )
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Note getJump already handles incapacitation states (dead/paralyzed/KO)
2024-02-16 13:37:11 +03:00
Alexei Kotov
6e81927d60
Make extra sure to ignore movement input for scripted animations ( #7833 )
2024-02-16 13:37:11 +03:00
Alexei Kotov
c1b9beb763
Merge branch 'deadanimation' into 'master'
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Remove dead code
See merge request OpenMW/openmw!3866
2024-02-15 00:57:59 +00:00
Alexei Kotov
a0ba0d781a
Hide magnitude for Fortify Maximum Magicka when requested as well ( #7832 )
2024-02-15 01:50:49 +03:00
psi29a
ec1cf46ec7
Merge branch 'lua_keybinds' into 'master'
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Lua Implement mouse input engine handlers, improve inputBinding renderer
See merge request OpenMW/openmw!3855
2024-02-14 08:30:38 +00:00
psi29a
fda47a6ebe
Merge branch 'flying-fish-straight-to-jail' into 'master'
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Groundcover should ignore non-geometry Drawables
Closes #7633
See merge request OpenMW/openmw!3859
2024-02-14 08:29:28 +00:00
Evil Eye
8f88838ff5
Remove dead code
2024-02-13 19:30:32 +01:00
psi29a
744cd50520
Merge branch 'decoupled-audio' into 'master'
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Add option to use camera as sound listener
Closes #5944
See merge request OpenMW/openmw!3836
2024-02-13 09:18:18 +00:00
Epoch
6486f3f2cf
Add option to use camera as sound listener
2024-02-13 09:18:18 +00:00