Dan Vukelich
7f2acfe173
Move fix to a more logical place
2023-04-09 10:11:32 -04:00
Mitten Orvan
4744b1eeda
Make API for creating potions
2023-03-29 07:46:11 +00:00
Shihan42
d76ae478aa
Edit AUTHORS & CHANGELOG
2023-02-22 15:17:31 +01:00
psi29a
8b0e55dd5f
Merge branch 'remove-water-walking-teleport-underwater' into 'master'
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teleporting to an underwater marked location will remove water walking spell effects from actor
Closes #7122
See merge request OpenMW/openmw!2656
2023-02-04 23:41:29 +00:00
James-Deciutiis
273a2ae323
teleporting to an underwater marked location will remove water walking spell effects from actor
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fix formatting
addressing hasWaterWalking comment
refactor to address remaining comments
clean up formatter changes
adding suggested condition to if statement
move isWaterWalking check into if statement
refactor if block to see if actor needs to have water walking purged
added entry to changelog.md and authors.md
removing redundant check from if statement
Sort previous changelog entry
2023-02-04 11:30:37 -08:00
Andrzej Głuszak
27a5fd6439
Add changelog entries
2023-02-02 09:53:35 +00:00
Eris Caffee
db84d9e649
Issue 2766 Warn user of old MW version detected
2022-04-17 16:28:14 +00:00
psi29a
84458baa8b
Merge branch 'VA_OpenMW-CS' into 'master'
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OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping
Closes #3245
See merge request OpenMW/openmw!1737
2022-04-11 16:03:30 +00:00
VidiAquam
e2f393cbdb
Update CHANGELOG.md, AUTHORS.md
2022-04-11 15:36:05 +00:00
Bret Curtis
0db5415976
refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md
2022-04-07 00:09:11 +02:00
duncanspumpkin
e2555c1bb7
Add self to authors
2022-03-08 21:03:17 +00:00
David Nagy
d787317df9
Update overview.rst ( #6598 )
2022-02-14 11:14:41 +00:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
Josquin Frei
d9672f7d46
Add serialization for TransformM and TransformQ
2022-01-10 12:42:03 +00:00
Bret Curtis
454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
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Issue #6019 AA Alpha Test Option In Launcher
2021-12-09 01:02:16 +01:00
Thomas Lowe
fd025f6991
Added my name to authors list!
2021-12-08 18:55:31 -05:00
Evil Eye
b35cb038d0
Merge branch 'drowningbar' into 'master'
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Bug #5434 : Pinned windows shouldn't cover breath progress bar
Closes #5434
See merge request OpenMW/openmw!1448
2021-12-02 17:01:40 +00:00
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
2021-12-02 17:01:40 +00:00
Ivan Beloborodov
ead0cb5ce0
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
2021-12-02 08:04:29 +00:00
Kindi
4ce8c1e1ab
Update AUTHORS.md
2021-10-04 20:54:28 +00:00
andrewapp
b5af192888
gamepad cursor speed fix
2021-10-01 09:19:26 +10:00
florent.teppe
5620e8f0e2
Added the fix to the changelog, and my name to the authors
2021-09-26 20:40:11 +02:00
Bo Svensson
147ed39900
This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )
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* attach.cpp [ci skip]
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* npcanimation.cpp [ci skip]
* attach.hpp [ci skip]
* attach.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* cellpreloader.cpp
* npcanimation.cpp
* attach.cpp
* make android adk happy
* make android adk happy
* changelog.md [ci skip]
* authors.md [ci skip]
2021-09-09 22:56:57 +02:00
JanuarySnow
bdbc6c0cba
Dead animation code removal
2021-09-08 10:07:54 +00:00
Nuri
36657698fb
Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165
2021-07-21 07:46:02 +00:00
Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
2021-07-04 08:36:59 +00:00
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
2021-06-22 14:51:49 +00:00
Léo Peltier
5c4e1252e9
Handle AutoCalc flag when getting spell cost
...
Fixes #5483
This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.
The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration.
2021-06-20 13:42:28 +02:00
nighthawk469
03bb569995
Revert Xcode sdk version from 11.6 to 10.2
2021-04-22 18:41:02 +00:00
Jacob Turnbull
f49b9e3806
Fix headtracking while invisible
2021-04-18 10:54:56 +00:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
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Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
2021-04-09 19:28:08 +00:00
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
2021-04-09 19:28:08 +00:00
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
2021-04-08 20:57:50 +00:00
Alexander Olofsson
ad0fe2ee29
Update Flatpak maintainer
2021-03-30 11:31:36 +02:00
Alexey Sokolov
44829046a0
Update Gentoo maintainers (me)
2021-03-30 08:00:00 +00:00
Max
2cd96e56d5
create constant and use constant in other parts of the code base
2021-03-24 14:54:46 -07:00
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
2021-02-05 17:59:36 +00:00
psi29a
9f81dcbd1a
Per request via PM:
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"I would like to request that my name is removed from the teams page as my contributions has all been replaced by better solutions years ago." by vorenon, Manuel Edelmann
2020-12-16 13:21:00 +00:00
Bret Curtis
d35715e5dc
add olcoal to authors and feature 5199 to changelog
2020-12-10 22:39:54 +01:00
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
2020-11-19 10:34:15 -05:00
David Cernat
0e51816c09
Merge branch 'authors_project_leader_update' into 'master'
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Update AUTHORS with project leader history & special mention for scrawl
See merge request OpenMW/openmw!270
2020-07-31 20:03:59 +00:00
Bret Curtis
b0c4336577
update DejaVuFontLicense entry
2020-07-26 22:53:46 +02:00
David Cernat
71b00da289
Update AUTHORS with project leader history & special mention for scrawl
2020-07-25 21:33:52 +03:00
Petr Mikheev
e3bae58cb1
Update docs, AUTHORS.md, CHANGELOG.md
2020-06-22 15:24:10 +02:00
James Moore
a37bdfd492
Implement a refresh button on data files page
2020-03-21 19:35:20 +00:00
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
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A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Brouilles
3889c0fa7b
Add QTranslator support for launcher
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Add French translation for launcher
Clean launcher main.cpp (appTranslator.load)
Remove french translation
Remove string translation file
Update AUTHORS.md
2019-11-30 22:41:00 +01:00
James Stephens
1cd1bfca74
Fixes bug #4650
2019-09-02 16:49:29 +02:00