Marc Zinnschlag
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453f347ee8
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Issue #68: added getdeadcount script function
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2012-10-27 11:33:18 +02:00 |
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Marc Zinnschlag
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f72c35fc17
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Issue #68: tally deaths
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2012-10-27 11:15:52 +02:00 |
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Marc Zinnschlag
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f2e25b8a47
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Issue #68: Keep dead actors out of the actor list for the current scene
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2012-10-20 10:49:48 +02:00 |
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scrawl
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872fcf3e3d
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sleeping restoration of health, magicka, and fatigue
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2012-09-21 17:53:16 +02:00 |
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Marc Zinnschlag
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76de2f7360
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Issue #342: handle magic effects 79-82 and 17-20
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2012-07-17 15:49:37 +02:00 |
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Marc Zinnschlag
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a3652f16ce
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Issue #342: factored out dynamic stats calculation into a separate function
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2012-07-17 12:18:43 +02:00 |
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Marc Zinnschlag
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87667ab57e
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
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Marc Zinnschlag
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c0ee382c72
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Issue #176: made actor deregistration more robust
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2012-05-24 13:21:52 +02:00 |
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Marc Zinnschlag
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79055e281d
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Issue #256: Force update after building the player character
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2012-05-18 13:54:07 +02:00 |
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Marc Zinnschlag
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e56ff9283d
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Issue #256: moved magic effects update from MechanicsManager to Actors
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2012-05-17 13:21:49 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Marc Zinnschlag
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0892df0ad3
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framework for gamemechanics-realted actor updated
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2012-03-30 17:01:55 +02:00 |
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Marc Zinnschlag
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d717b7b9dd
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factored out actor related game mechanics code into a separate class
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2012-03-30 16:18:58 +02:00 |
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