Jeffrey Haines
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c3e08916da
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Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
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2014-04-24 20:40:17 -04:00 |
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Jeffrey Haines
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58b135a2be
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
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Jeffrey Haines
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50dac98a2b
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Feature 1154 & 73: Crime and NPC reactions
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2014-04-01 20:24:25 -04:00 |
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Jeffrey Haines
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8ce938c6f1
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Revert 6b28c06..98fd381
This rolls back to commit 6b28c06b2c6401d7a54a2df4e2f329b948acd7ed.
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2014-03-29 22:26:53 -04:00 |
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Jeffrey Haines
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6c866deb1b
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Feature #1154 Not all NPCs get aggressive when one is attacked
Partially implemented
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2014-03-29 21:23:34 -04:00 |
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Marc Zinnschlag
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7bc97fb8b8
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reworked code for player positioning on startup and new game
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2014-03-13 13:19:32 +01:00 |
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scrawl
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6eaa7553f8
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Fixes #1181: Enable controls when loading a savegame
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2014-03-09 03:34:49 +01:00 |
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scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
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Bret Curtis
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ab224f93c9
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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Marc Zinnschlag
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9f721fd144
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store list of known topics in saved game files
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2014-02-16 12:54:27 +01:00 |
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Emanuel Guevel
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8824af30b4
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Allow to display message box outside of dialogue window
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2014-02-11 18:26:57 +01:00 |
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scrawl
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1deb0a7cdf
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
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scrawl
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f89b3cac02
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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Marc Zinnschlag
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fd5486864a
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Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2014-01-28 12:33:31 +01:00 |
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Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
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scrawl
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e0de76a6f7
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Save/load global map
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2014-01-25 19:06:14 +01:00 |
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scrawl
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f09328ca84
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Clear global map overlay when starting/loading a game
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2014-01-25 13:34:56 +01:00 |
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gus
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707e579dfe
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
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2014-01-24 19:16:50 +01:00 |
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scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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scrawl
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295aed3533
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Implement savegame screenshots
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2014-01-24 17:49:16 +01:00 |
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Marc Zinnschlag
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0f60898517
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adding missing cleanup for SoundManager
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2014-01-21 14:13:13 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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ba5300b071
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Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
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2014-01-20 12:05:13 +01:00 |
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scrawl
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1a00f26390
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Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
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2014-01-19 14:33:41 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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Marc Zinnschlag
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c300cd9375
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
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scrawl
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52b9ebff9d
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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scrawl
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95651857f3
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
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scrawl
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0d0005c433
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
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gus
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dd870e35db
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get all actors following a given actor
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2014-01-12 14:02:15 +01:00 |
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scrawl
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a2ba0dde31
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Implemented GoToJail
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2014-01-11 06:47:58 +01:00 |
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scrawl
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9127839cc1
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Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
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2014-01-11 03:33:17 +01:00 |
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scrawl
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bf6d302fba
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Confiscate stolen items when caught
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2014-01-11 03:29:41 +01:00 |
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scrawl
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d01f89b153
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
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scrawl
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3bf36515d5
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
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scrawl
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6f9113fe88
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Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
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2014-01-09 01:49:58 +01:00 |
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scrawl
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9bf7bf529c
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Implement crime-related dialogue globals as they are described in MSFD
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2014-01-09 00:40:25 +01:00 |
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scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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scrawl
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7b33f6f2ac
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Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
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2014-01-08 17:19:43 +01:00 |
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scrawl
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c85c2cff4e
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Fix disposition changes from trades not applying properly
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2014-01-08 01:46:42 +01:00 |
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scrawl
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728365b48d
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Remove an unused hook
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2014-01-07 21:07:02 +01:00 |
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scrawl
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3c0080d2c1
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
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scrawl
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29c823b9d4
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Implement awareness check function. Use this for combat AI and GetDetected instruction.
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2014-01-07 00:51:09 +01:00 |
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scrawl
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62774fcc4a
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Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
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2014-01-06 00:23:17 +01:00 |
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scrawl
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32ff3b530c
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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scrawl
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5729672262
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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scrawl
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ea3b88951a
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Implement divine/almsivi intervention magic effects
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2014-01-01 02:22:11 +01:00 |
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