AnyOldName3
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26fe47b9a2
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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
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2017-11-05 14:39:41 +00:00 |
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AnyOldName3
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3f63ebce77
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Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
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2017-11-05 14:37:36 +00:00 |
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rexelion
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48ec680f23
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use game time instead of real time
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2017-11-04 19:37:20 +00:00 |
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Miloslav Číž
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f34223fce9
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check the real distance to target in aipursue
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2017-11-04 20:02:21 +01:00 |
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rexelion
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ab66034ed1
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use uniform_int_distribution instead of rand()
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2017-11-04 02:15:56 +00:00 |
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rexelion
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ee2f3db9a8
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fixed randomness
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2017-11-04 01:31:15 +00:00 |
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rexelion
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8c2cc0f42f
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break invisibility first
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2017-11-04 00:44:16 +00:00 |
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rexelion
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bcbfa5fe1e
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prevent activation, leave the rest to the script
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2017-11-04 00:38:33 +00:00 |
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rexelion
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de83ad0116
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use real time; wait random number of seconds
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2017-11-04 00:24:09 +00:00 |
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AnyOldName3
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d0587a3ad5
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Clean up the debug hud now it's working.
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2017-11-03 14:33:06 +00:00 |
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AnyOldName3
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b0c0c88201
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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
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2017-11-03 00:44:47 +00:00 |
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AnyOldName3
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2bfd45fb40
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Merge pull request #2 from scrawl/shadows
Enable shadows for terrain & restore cull mask
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2017-11-03 00:38:57 +00:00 |
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rexelion
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5b8610b34b
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knocked out characters wait some time before getting up
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2017-11-01 23:44:50 +00:00 |
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AnyOldName3
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ce0e937e8d
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Attempt to force the sky to not accept the default shadow shader or shadow texture.
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2017-11-01 18:22:59 +00:00 |
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rexelion
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a9e5e19482
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OnActivate is triggered when the item is picked up
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2017-10-31 22:33:26 +00:00 |
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scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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scrawl
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8141ee47d5
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Fix shader compile error
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2017-10-31 20:22:14 +01:00 |
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scrawl
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d0866d1b3c
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Revert change to node mask that appears to not serve any purpose
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2017-10-31 20:21:54 +01:00 |
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Miloslav Číž
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ff1265c0e7
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refactor jump animation
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2017-10-31 14:22:24 +01:00 |
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scrawl
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5e69f6033f
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Merge pull request #1531 from drummyfish/cyclefix
Don't switch weapon when cycling to the same weapon (issue #4180)
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2017-10-31 00:28:15 +00:00 |
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AnyOldName3
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1d4b8656d1
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-30 22:40:40 +00:00 |
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rexelion
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e8743f3f79
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check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
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2017-10-30 21:16:25 +00:00 |
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AnyOldName3
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e15d461921
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Add (potentially physically-flawed) shadow support to the water shader
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2017-10-30 20:06:52 +00:00 |
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AnyOldName3
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ab669a434e
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Update the shadow frustrum bounds properly
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2017-10-30 19:54:54 +00:00 |
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Miloslav Číž
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3c65bdaf14
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weapon cycle fix
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2017-10-30 18:05:45 +01:00 |
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Miloslav Číž
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7bc512974f
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use mcurrentjump instead of custom attrib
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2017-10-30 15:26:38 +01:00 |
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rexelion
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4e6f53d6f1
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item added to the player and OnActivate is triggered when the inventory is closed
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2017-10-29 11:45:17 +00:00 |
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rexelion
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1ee5dcff77
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added a function to determine if a script contains OnActivate
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2017-10-28 20:56:08 +01:00 |
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Miloslav Číž
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5c8f491441
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move animation disabling code to a better place
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2017-10-28 18:46:52 +02:00 |
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David Walley
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41dc82abad
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Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg
* Update settings.cpp
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2017-10-28 16:05:30 +00:00 |
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scrawl
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9c9da7b49f
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Merge pull request #1527 from drummyfish/master
Remove redundant condition
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2017-10-28 15:59:35 +00:00 |
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scrawl
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d61fc6e8f0
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Merge pull request #1528 from ace13/downgrade-mygui
Downgrade MyGUI to 3.2.2 for Windows builds
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2017-10-28 15:59:10 +00:00 |
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Miloslav Číž
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f9c396e0ea
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stop landing animation when turning
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2017-10-28 15:48:07 +02:00 |
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Alexander "Ace" Olofsson
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04af200ae8
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Downgrade MyGUI to 3.2.2 for Windows builds
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2017-10-28 13:37:41 +02:00 |
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Miloslav Číž
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03401bb5df
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remove redundant condition
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2017-10-27 20:19:20 +02:00 |
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AnyOldName3
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ef8a7d1cb9
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-26 23:40:05 +01:00 |
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AnyOldName3
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cf54b4a130
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Prevent debug HUD geometry from being culled erroneously.
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2017-10-26 20:38:36 +01:00 |
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Bret Curtis
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d19839a666
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standerdise on 3.1.0
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2017-10-25 21:55:58 +02:00 |
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scrawl
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f9397ce933
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Merge branch 'master' into openmw-43
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2017-10-25 14:17:06 +00:00 |
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scrawl
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ae14aa0c84
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Merge pull request #1522 from AnyOldName3/yet-another-cmake-fix
Ensure the git-version target puts the version file in the appropriate directory/ies
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2017-10-25 13:58:04 +00:00 |
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scrawl
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9f5e49f726
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Merge pull request #1521 from ace13/fix-cpack-nsis
Windows: Update CPack configuration for NSIS packages
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2017-10-25 13:55:54 +00:00 |
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scrawl
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90f4e9530a
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Merge pull request #1517 from ace13/update-osg
Updating OSG packages to 3.4.1
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2017-10-25 13:49:55 +00:00 |
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AnyOldName3
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c1a871ff1f
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Make indentation consistent.
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2017-10-24 23:31:40 +01:00 |
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AnyOldName3
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daf7d8451c
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Switch to a more reliable method of passing the git-version targt the data it needs
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2017-10-24 23:29:18 +01:00 |
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AnyOldName3
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e3142b9643
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Add missing variables to those forwarded to the git-version target
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2017-10-24 23:10:50 +01:00 |
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Alexander "Ace" Olofsson
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3e51c9e6b3
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Missed the OpenCS config file
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2017-10-24 23:23:55 +02:00 |
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Alexander "Ace" Olofsson
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2e6cf53fdd
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Update CPack configuration for NSIS packages
Now grabs generated files from the configuration directory where they're
generated
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2017-10-24 23:05:56 +02:00 |
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scrawl
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4a7be0ffda
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Don't reset journal index to a lower value (Fixes #4172)
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2017-10-24 20:02:35 +00:00 |
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scrawl
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954475f61f
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Merge branch 'master' into openmw-43
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2017-10-24 17:05:09 +00:00 |
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scrawl
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4437a72e47
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Merge pull request #1519 from drummyfish/rainfix
fix rain ripple regression (bug #4169)
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2017-10-24 15:31:16 +00:00 |
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