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10 Commits

Author SHA1 Message Date
AnyOldName3
8b4c2d205d WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
fredzio
5215ffd964 The debug drawer rely on Bullet to determines the vertices of collision
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
    depth=nan, center=(nan nan nan),
    matrix={
       -0.265814 -0.0639702 0.9619 0
       0.964024 -0.0176387 0.265228 0
       -4.29769e-09 0.997796 0.0663574 0
       18178.6 -3550.91 42154.4 1
}

Avoid this issue by using osg::Sphere

While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
2021-01-01 17:47:12 +01:00
AnyOldName3
06d1e70aac Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
fredzio
435b2e37f8 Allow to display collision points in the debug viewer 2020-10-26 13:42:46 +01:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
scrawl
f898bf493f Don't use Geodes 2016-03-10 13:17:01 +01:00
scrawl
1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
fe439e53ff Bullet include cleanup 2015-05-27 22:32:11 +02:00
scrawl
1fd9fba7a3 Fix debug drawer crash 2015-05-24 04:28:34 +02:00
scrawl
1943110170 Add bullet debug drawer 2015-05-03 00:39:01 +02:00