glassmancody.info
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bbc9c53423
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support morrowind stenciling
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2022-02-07 11:51:59 -08:00 |
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psi29a
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d8d7a3b372
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Merge branch 'softparticles_patch' into 'master'
Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
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2022-01-06 13:13:52 +00:00 |
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OnlyForF1
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c5b33185b5
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Recalculate the Projection Matrix every time the window is resized.
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2021-11-30 16:00:30 +00:00 |
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glassmancody.info
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9389cfaa42
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mac os driver workaround and shadervisitor fixes
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2021-11-20 18:39:20 -08:00 |
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Cody Glassman
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d85f772269
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
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glassmancody.info
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8c3b00164e
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soft particles
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2021-10-30 12:19:31 -07:00 |
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glassmancody.info
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cc009d246f
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do not clear depth buffer in first person
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2021-10-16 18:37:34 -07:00 |
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Bo Svensson
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b2af81bc18
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converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
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2021-10-05 14:21:12 +02:00 |
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glassmancody.info
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d63eb3325f
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fix coverity warning and build on some osg
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2021-08-17 17:45:50 -07:00 |
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glassmancody.info
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09e03fde2e
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
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glassmancody.info
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cad0b151cb
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
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glassmancody.info
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d89e37d689
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add framebuffer extension check and fix issues with manual screenshots
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2021-08-04 17:39:11 -07:00 |
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glassmancody.info
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70fac33940
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initial reverse-z depth implementation
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2021-08-04 17:39:11 -07:00 |
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