Chris Robinson
bf0ae3ae72
Read NiVisData info
2013-04-05 06:29:14 -07:00
Chris Robinson
12fada2862
Don't offset the animation time to 0
2013-04-05 05:34:59 -07:00
Chris Robinson
dc9f5f93e7
Use a helper function to get node properties
2013-04-05 05:14:24 -07:00
Chris Robinson
b5719e0ec7
Create particle systems for NiAutoNormalParticles and NiRotatingParticles nodes
...
Very incomplete, but it's something to work with.
2013-04-04 05:10:53 -07:00
Chris Robinson
77ba0fbe73
Prepare for creating particles
...
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Chris Robinson
ac10c5f05c
Even more particle information
2013-04-04 05:10:52 -07:00
Chris Robinson
2f6ae4a915
Read more particle information
2013-04-04 05:10:51 -07:00
Chris Robinson
ee0a20f9ce
Read some missing particle data from NIFs
2013-04-04 05:10:50 -07:00
Chris Robinson
97d617d43f
Use more appropriate VBO settings
...
Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their
transformations are handled by the modelview matrix. They also don't need the
local RAM copy (the "shadow buffer") since it's really only useful for skinning
purposes (though this means the VBO has to be readable for static geometry to
work).
2013-04-04 05:10:49 -07:00
Marc Zinnschlag
8c7d578ddc
moved the CellRef struct to its own header
2013-04-04 12:13:15 +02:00
Marc Zinnschlag
7136ac0079
added missing attribute columns to faction table
2013-04-04 10:58:53 +02:00
scrawl
a9b56eedc3
Support NIF "glow maps", which are basically an emissive channel.
2013-04-03 18:51:40 +02:00
scrawl
5625d73d84
Bump texture support
2013-04-03 17:16:34 +02:00
Chris Robinson
095daca058
Create entities when iterating through the NIF
2013-04-03 03:27:41 -07:00
Chris Robinson
512534be11
Read the correct texture resource for other layers
2013-04-02 22:58:07 -07:00
Chris Robinson
f6f165852d
Better handle material texture layers
2013-04-02 21:09:44 -07:00
Marc Zinnschlag
384c88182d
dealing with unset attribute fields
2013-04-02 14:15:22 +02:00
Marc Zinnschlag
f9f520df34
adjusted faction record to increase consistency with other records
2013-04-02 13:59:45 +02:00
Marc Zinnschlag
c71edb613d
added faction table
2013-04-02 12:00:45 +02:00
Marc Zinnschlag
fd0aa1a4b8
Issue #685 : Treat : as a whitespace
2013-03-31 14:46:46 +02:00
Marc Zinnschlag
607435aaf2
Merge branch 'class'
2013-03-31 10:49:56 +02:00
scrawl
e27e53f607
Fix not playable body parts appearing in the race selection menu.
2013-03-30 20:04:05 +01:00
scrawl
6f1575d42a
CELL record corrections
2013-03-27 17:27:43 +01:00
Marc Zinnschlag
ea3b14f2d2
added skill columns to class
2013-03-26 09:43:13 +01:00
Marc Zinnschlag
c7275965b8
added basic class record table
2013-03-25 13:22:06 +01:00
Marc Zinnschlag
1078386fd7
Merge branch 'skills' into next
2013-03-25 11:07:14 +01:00
Marc Zinnschlag
114f99ddbf
add skill records when creating a new base file
2013-03-24 15:10:03 +01:00
scrawl
8e2f9f5186
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
2013-03-22 12:24:09 +01:00
scrawl
918cdcffc2
Split up components/esm/loadlocks
2013-03-22 05:50:54 +01:00
Marc Zinnschlag
7df0f6aaee
prepared skill record for use in editor
2013-03-21 14:30:27 +01:00
Marc Zinnschlag
1d1471b81c
fixed a bug in ESM::Variant::write (was affecting string values)
2013-03-21 12:57:10 +01:00
scrawl
6c1ff8caca
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwworld/weather.cpp
components/fileorderlist/model/datafilesmodel.cpp
2013-03-20 02:29:03 +01:00
Marc Zinnschlag
4711135e7f
workaround for faulty endif in Morrowind scripts
2013-03-18 12:05:54 +01:00
Marc Zinnschlag
6ef754c451
Merge remote-tracking branch 'scrawl/armorrating' into next
2013-03-18 07:53:20 +01:00
Marc Zinnschlag
46bde604f9
Issue #601 : unary minus was interpreted as binary minus when used in an argument list without comma
2013-03-17 17:13:25 +01:00
scrawl
dd57eabc3e
Better use an enum for magic effect IDs
2013-03-16 23:28:26 +01:00
scrawl
e30af28860
Markers should still have collision if they have a NiRootCollisionNode
2013-03-14 19:03:42 +01:00
scrawl
84afd87321
Placeable objects should not collide unless they have a NiRootCollisionNode
2013-03-14 03:04:02 +01:00
Marc Zinnschlag
1a809b1cec
Merge remote-tracking branch 'scrawl/master'
2013-03-13 08:32:44 +01:00
scrawl
599207a92d
Transparency sorting should be enabled only when alpha blending is enabled
2013-03-13 01:00:47 +01:00
Marc Zinnschlag
170451cb79
Merge remote-tracking branch 'graffy76/saveOnClose' into next
2013-03-12 14:47:42 +01:00
Marc Zinnschlag
75bd30844d
added optional format sub-record to tes3 record
2013-03-12 14:33:35 +01:00
graffy76
50abb22162
Fix to allow application closing from multiple views and a single view.
2013-03-12 06:28:13 -05:00
Marc Zinnschlag
16570ce87b
moved header record struct to separate file
2013-03-12 09:16:03 +01:00
Marc Zinnschlag
731ac6a160
removed redundant copy of Header::Data
2013-03-12 08:30:51 +01:00
Marc Zinnschlag
9e68a420ae
restructuring tes3 record structs
2013-03-12 08:15:20 +01:00
pvdk
b2d522aa4d
Added support for non-latin characters in esx metadata
2013-03-12 04:01:05 +01:00
Marc Zinnschlag
b085c4f749
removing more leftovers
2013-03-11 16:53:42 +01:00
Marc Zinnschlag
2e1a1fd11a
removing some remains of the removed GMST fixing feature
2013-03-11 16:30:47 +01:00
Marc Zinnschlag
64d517dd79
removed unused file type information from esm component
2013-03-11 14:42:49 +01:00