Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
2017-02-09 04:51:20 +01:00
Allofich
a8e9f2df67
Cleanup
2016-09-19 05:20:04 +09:00
Allofich
527bbd5243
Change size_t to int for consistency
2016-09-15 00:09:40 +09:00
Allofich
01774c656c
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
scrawl
c65492193c
Use osg::clone
2016-08-14 16:41:44 +02:00
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
2016-02-18 22:48:53 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00