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Commit Graph

14 Commits

Author SHA1 Message Date
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov
cd81f81fb6 Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
Allofich
ff3e307059 Pass parameters by const reference 2017-04-20 23:47:03 +09:00
scrawl
67e4a7e37b Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
Allofich
a8e9f2df67 Cleanup 2016-09-19 05:20:04 +09:00
Allofich
527bbd5243 Change size_t to int for consistency 2016-09-15 00:09:40 +09:00
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
scrawl
c65492193c Use osg::clone 2016-08-14 16:41:44 +02:00
scrawl
268594dcf1 Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
scrawl
9e53e12c70 More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
scrawl
f99f403dda Rename TextureManager to ImageManager 2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00