Julien Valentin
886fd5efc9
enable particle shading and force particle normal to (0.3,0.3,0.3)
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and update changelog
2020-04-20 22:15:34 +02:00
Julien Valentin
6e2a651252
fix particle alpha
2020-04-16 02:48:42 +02:00
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )"
2020-01-31 15:11:29 +03:00
Capostrophic
dcafe719a5
Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )
2020-01-31 01:15:58 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
2019-11-29 12:41:23 +04:00
elsid
8d358eeb7d
Avoid virtual call in ParticleSystem ctor
2019-11-17 18:50:45 +01:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Andrei Kortunov
41e90bd56c
Unify random generator usage
2018-10-19 16:16:18 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
1452684d9e
Use new logging system for components
2018-08-14 19:42:41 +04:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
2016-12-06 01:32:13 +01:00
scrawl
02d23564dc
Include cleanup
2016-03-10 14:29:45 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
scrawl
055d35a2b0
Revert "Warn about particle emitters that have multiple parent node paths"
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Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be
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2016-02-22 18:10:25 +01:00
scrawl
1667c807be
Warn about particle emitters that have multiple parent node paths
2016-02-22 15:21:06 +01:00
scrawl
31c3324705
Don't assume the emitter node is a Group ( Fixes #3082 )
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This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
2015-12-17 03:38:26 +01:00
scrawl
6cf2c35235
Don't rely on the _particles vector implementation details
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This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
2015-12-02 14:59:32 +01:00
scrawl
695fcf41c4
Optimize ValueInterpolator / KeyframeController
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Cache the current position in the animation track and attempt to reuse it in the next frame.
Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
2015-11-30 20:53:47 +01:00
scrawl
fc7456e0a1
Explicitely opt for float matrices in performance critical places
2015-11-22 19:54:27 +01:00
scrawl
36e91617c9
Revert "NifOsg::Emitter: ignore psToWorld scale"
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This reverts commit 7c16630874
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Fixes #3022
2015-11-19 22:09:32 +01:00
scrawl
7c16630874
NifOsg::Emitter: ignore psToWorld scale
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Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
2015-11-13 00:23:00 +01:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
347c9b57b8
Copy constructor signature fix
2015-06-08 01:59:42 +02:00
scrawl
3dcb167066
Map rendering
2015-05-26 16:40:44 +02:00
scrawl
da24e298ee
Fix -Wreorder warnings
2015-05-23 22:44:00 +02:00
scrawl
167ae600c5
Implement gravity decay (previously unknown float)
2015-04-20 00:37:17 +02:00
scrawl
0b77ae43a4
Minor optimization for particle emitters
2015-04-09 16:51:57 +02:00
scrawl
74c56556cc
More fixes for scaled particle systems
2015-04-05 14:10:31 +02:00
scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
2015-04-05 00:03:05 +02:00
scrawl
6183926732
Particle fix
2015-03-28 22:21:16 +01:00
scrawl
961aba5e2b
Revert part of e91d9d0903
2015-03-28 00:11:25 +01:00
scrawl
e91d9d0903
Fix for behaviour of scaled particle nodes
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Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
2015-03-27 17:00:10 +01:00
scrawl
60f288195f
Fix for copy construction of particle system templates
2015-03-26 17:39:33 +01:00
scrawl
6d9deaa386
Implement planar collider for particles ( Fixes #2149 )
2015-03-25 04:57:01 +01:00
scrawl
c179977f20
Fix quaternion rotation order
2015-03-25 01:58:41 +01:00
scrawl
9242e6d256
Avoid copying keyframes in controller instances
2015-03-22 23:47:49 +01:00
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
2015-03-22 22:55:35 +01:00
scrawl
15f9c1ddcf
NiBSPArrayController works
2015-03-21 23:10:52 +01:00
scrawl
71782462b7
Subclass ParticleSystem to support limit on the number of particles
2015-03-21 04:36:36 +01:00
scrawl
4957ceeb1d
Refactor controllers, now part of the scene graph as UpdateCallbacks
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Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
2015-03-20 19:51:54 +01:00
scrawl
ab3c28eb96
Use template function for interpolation
2015-03-19 17:00:16 +01:00
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
2015-03-19 03:01:11 +01:00