glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
glassmancody.info
c48eee4eee
Clamp vertex lighting before interpolation
...
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
2021-04-22 16:53:37 -07:00
glassmancody.info
08b5681284
Missed redundant formatting changes
2021-04-13 11:09:35 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
Alexei Dobrohotov
09759c6620
Clean up shader lighting
2020-12-22 04:46:35 +03:00
Andrei Kortunov
f30cb9f8bc
Calculate viewNormal only when needed
2020-06-15 12:57:37 +04:00
Capostrophic
58d78fb126
Always pass the vertex color to the fragment shader
2020-05-12 18:28:07 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
AnyOldName3
556c9a3382
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
AnyOldName3
a7e53df278
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
AnyOldName3
b25b356081
Sort out shader indentation
2018-06-22 01:02:01 +01:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
Capostrophic
b08d7b4a3b
Use centroid interpolation for shader lighting ( fixes #4143 )
2018-04-14 00:30:28 +03:00
AnyOldName3
590531595b
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
2017-11-10 02:02:27 +00:00
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
2017-11-07 20:22:45 +00:00
AnyOldName3
56fa33af66
Enable parallel split shadow maps
2017-11-07 00:32:04 +00:00
AnyOldName3
3f63ebce77
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
2017-11-05 14:37:36 +00:00
AnyOldName3
26ecf2088b
Make shadows play nicely with per-vertex lighting
2017-09-21 01:59:02 +01:00
AnyOldName3
f50063402d
Adjust shaders to support shadows
2017-09-21 00:25:48 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
6000e48bba
Add terrain shaders and normal map support
...
Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00