uramer
fc1430af95
Move implementation of UI Content to Lua
2023-01-29 17:07:38 +01:00
psi29a
3a9a60a453
Merge branch 'esmtool_esm4_globals' into 'master'
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Support more fields in esmtool for ESM4
See merge request OpenMW/openmw!2659
2023-01-29 11:30:01 +00:00
florent.teppe
ebfee18e35
implements std::visit for CellVariant, fixes struct vs class forward decl
2023-01-29 11:28:39 +01:00
florent.teppe
aa29f86efe
fixed struct vs class.
2023-01-29 10:59:39 +01:00
elsid
d541436b15
Support parent, type and value fields in esmtool for ESM4
2023-01-29 03:02:00 +01:00
elsid
e7acced5e9
Move metafunctions to check ESM4 field existence to a separate header
2023-01-29 03:00:48 +01:00
elsid
5bb088218e
Restore original formId
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To make sure esmtool prints original value and not a result of conversion.
2023-01-29 02:35:06 +01:00
florent.teppe
f9da66e9ee
Greatly improved how the variant on MWWorld::CellRef works
2023-01-28 18:57:55 +01:00
florent.teppe
216ca71149
Applied review comments
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getEditorName => getNameId
restored cosntructor in CoordinateConverter
2023-01-28 12:14:00 +01:00
florent.teppe
e6e27413d9
gives MWWorld::CellRef the MWWorld::Cell treatment
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MWWorld::CellRef now has a variant, and datas that are part of the intersection of both ESM4::Reference and ESM::CellRef are part of MWWorld::CellRef
For ESM4 most data isn't filled in, so it returns default values.
2023-01-27 19:40:45 +01:00
elsid
8be2fc9fd7
Stop updating navmeshtool progress on first bad message
2023-01-27 19:10:53 +01:00
florent.teppe
23614ae2ae
Renamed esm3esm4bridge => esmbridge
2023-01-27 18:40:15 +01:00
florent.teppe
5037dcf9bc
Fixes a crash on launch and some compile issue
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also uses std::visit in cellstore comparison to avoid missing combinasion
split loadrefs in loadref of ESM4 and ESM3.
2023-01-27 16:41:00 +01:00
florent.teppe
cb8cdd8831
ESM::CellVariant aans MWWorld:Cell now take reference in constructor: signals that nullptr isn't accepted.
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also applied other review comments.
2023-01-27 14:07:50 +01:00
florent.teppe
531e55e04c
Better handling of the esm3 vs esm4 cell problem
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Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
elsid
cf75363290
Typed launcher settings
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QMultiMap is not clear about what settings exist and it's not efficient way to
access them after they are loaded.
2023-01-27 12:42:05 +01:00
elsid
0961720835
Join path components using path::operator/ instead of string::operator+
2023-01-27 01:07:15 +01:00
florent.teppe
3515c8e61a
Static references are created as refcells, nothing displayed yet.
2023-01-26 22:37:32 +01:00
florent.teppe
c896a2ca48
Crashfix on launch
2023-01-26 22:37:32 +01:00
florent.teppe
0018bcf7de
Should make cellvariant safer to use.
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Hopefully clang tidy agrees.
2023-01-26 22:37:32 +01:00
florent.teppe
e81e278363
Implements some cell params + linux compile fix
2023-01-26 22:37:31 +01:00
florent.teppe
562e129bd0
encapsulations of esm3 cell and esm4 cells.
2023-01-26 22:37:31 +01:00
florent.teppe
08b68fcd48
Cannot load a cell yet, but getting more necessary parts in
2023-01-26 22:36:11 +01:00
Evil Eye
d40a9ec5bc
Use worldspace coords in AiWanderStorage
2023-01-23 21:06:50 +01:00
psi29a
1422053fa9
Merge branch 'more_uniforms' into 'master'
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[Postprocessing] Add sky and ambient colors
See merge request OpenMW/openmw!2638
2023-01-21 22:42:21 +00:00
psi29a
eb853b1315
Merge branch 'ptmikheev-master-patch-34687' into 'master'
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Fix constexprant
See merge request OpenMW/openmw!2643
2023-01-21 22:42:03 +00:00
Petr Mikheev
24ef6d29d4
Fix constexprant
2023-01-21 21:58:17 +00:00
florent.teppe
a4137e941c
std::string_view can be used in map and unordered map
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This avoids some unecessary dynamic allocations.
Also applies some review advice.
2023-01-21 19:19:26 +01:00
florent.teppe
63e44eddc9
Navigator doesn't use RefId anymore
2023-01-21 18:39:57 +01:00
florent.teppe
150e2ba885
Revert "Use ESM::RefId for worldspace in detournavigator"
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This reverts commit b4ab1534184d16fedd92cb731f84b34c810bbffb.
# Conflicts:
# apps/navmeshtool/worldspacedata.cpp
2023-01-21 18:39:57 +01:00
florent.teppe
3780033837
Reverts Cell name to a string
2023-01-21 18:39:42 +01:00
glassmancody.info
564c408663
expose more uniforms to postprocessing
2023-01-20 17:43:54 -08:00
Petr Mikheev
95999afefd
Apply clang-format to the previous commit
2023-01-20 23:44:12 +01:00
Petr Mikheev
ca48b778c3
Merge branch 'addutils' into 'master'
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Add remap and round to lua utils
See merge request OpenMW/openmw!2605
2023-01-20 22:28:34 +00:00
Kindi
07da7eddea
Add remap and round to lua utils
2023-01-20 22:28:34 +00:00
elsid
dd89403df0
Move ensureUtf8Encoding to named namespace
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To follow https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#sf21-dont-use-an-unnamed-anonymous-namespace-in-a-header
Add QtGlobal include to define QT_VERSION and QT_VERSION_CHECK macroses before
they're used.
2023-01-18 22:58:35 +01:00
psi29a
ee980721b8
Merge branch 'debug_lua_memory' into 'master'
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Additional information in Lua profiler
See merge request OpenMW/openmw!2612
2023-01-18 14:33:05 +00:00
psi29a
fbeacc1e0f
Merge branch 'navigator_check_agent_bounds' into 'master'
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Check agent bounds on adding agent to navigator
See merge request OpenMW/openmw!2629
2023-01-18 14:31:22 +00:00
psi29a
54c18ea86d
Merge branch 'change-const-to-constexpr' into 'master'
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change const to constexpr
Closes #6797
See merge request OpenMW/openmw!2630
2023-01-18 14:30:36 +00:00
elsid
cf1d8544e3
Check agent bounds on adding agent to navigator
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Do not add agent bounds which are not supported by recastnavigation with given
settings and log such events.
To avoid reaching navmesh tile generation to find out it can't be generated for
such agent bounds.
2023-01-18 12:00:48 +01:00
James-Deciutiis
4e61fec14d
change const to constexpr
2023-01-17 19:31:52 -08:00
Andrei Kortunov
ee9ab8d393
Use STL-style iterators instead of Java-style ones
2023-01-15 20:23:18 +04:00
Andrei Kortunov
792feae39e
Do not use deprecated implicit conversion
2023-01-15 20:23:18 +04:00
Andrei Kortunov
0864d997d0
Add missing includes
2023-01-15 20:09:56 +04:00
psi29a
a7a89ba7c1
Merge branch 'launcher' into 'master'
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Rework how OpenMW launcher looks
Closes #6922
See merge request OpenMW/openmw!2587
2023-01-15 16:00:59 +00:00
psi29a
dc3ec1a0a0
Merge branch 'mwscript' into 'master'
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Multiple mwscript optimizations and some refactoring
See merge request OpenMW/openmw!2600
2023-01-15 15:59:30 +00:00
psi29a
32733d23fa
Merge branch 'xanim' into 'master'
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X-file handling fixes (bug #5371 )
Closes #5371
See merge request OpenMW/openmw!2614
2023-01-15 15:57:27 +00:00
Andrei Kortunov
902c48d1bb
Rework launcher UI
2023-01-15 12:36:08 +04:00
elsid
44429f0393
Limit NavMeshManager update range by player tile and max tiles
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Object AABB may be much larger than area currently covered by navmesh. In this
case all tiles beyond covered range should be ignored. Attempt to iterate over
them will not result in any new tile updates but can take quite a while. At
maximum this can be pow(INT_MAX - INT_MIN, 2) iterations.
Use arbitrary time limit to check for update call to finish in the test.
2023-01-15 04:46:29 +01:00
Alexei Kotov
6ff9b5d326
Make use of ends_with for KF
2023-01-15 01:48:06 +03:00