scrawl
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23ffb8a4dc
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
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2014-01-29 15:37:27 +01:00 |
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gus
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707e579dfe
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
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2014-01-24 19:16:50 +01:00 |
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gus
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2446abe076
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Allow getting current active package
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2014-01-12 14:01:54 +01:00 |
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Sergey Shambir
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5c7e39a92f
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Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
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2014-01-07 04:43:06 +04:00 |
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gus
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4559e932ae
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
|
gus
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650a112e2e
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better timer
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2013-10-30 20:42:50 +01:00 |
|
gus
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9353f4d14f
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WIP AI combat
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2013-09-25 18:01:36 +02:00 |
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scrawl
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16cacb338a
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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2013-07-31 00:55:08 +02:00 |
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Marc Zinnschlag
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345eec1135
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
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