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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

2650 Commits

Author SHA1 Message Date
Marc Zinnschlag
b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727 Merge remote-tracking branch 'scrawl/master' 2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
slothlife
420789baa9 Remove an unused include 2015-07-17 15:26:04 -05:00
slothlife
1b3cc957f8 Move some OSG static library setup code 2015-07-17 15:13:43 -05:00
scrawl
41bed4c7d9 Use multimap to speed up custom map marker code 2015-07-17 20:49:10 +02:00
slothlife
df99d5a59d Move setup code for OSG when statically linked 2015-07-17 09:56:21 -05:00
slothlife
43b1f15af9 Merge remote-tracking branch 'upstream/master' into static-deps-build 2015-07-17 01:03:19 -05:00
slothlife
83ef1f7eea Add support for linking OpenSceneGraph statically
Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
2015-07-17 00:56:15 -05:00
Stanislav Bas
e8a9567be3 Move DELE handling to CellRef record 2015-07-15 19:39:01 +03:00
Koncord
73731d27e9 Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt 2015-07-14 23:54:47 +09:00
scrawl
de6dc21552 Create hardware cursors in advance (Fixes #2660) 2015-07-13 23:36:25 +02:00
Stanislav Bas
b55a4999ca Add NAME handling to DebugProfile and Filter records 2015-07-13 22:37:14 +03:00
scrawl
c4866bdfc6 Disable mipmaps for GUI textures
For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
2015-07-13 19:13:26 +02:00
Stanislav Bas
c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 2015-07-13 11:26:23 +03:00
Stanislav Bas
74a055f3cc Remove NAME and DELE handling from IdCollection 2015-07-13 10:40:11 +03:00
Stanislav Bas
c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 2015-07-12 12:01:18 +03:00
Stanislav Bas
adec0cb61d Add removing of deleted Infos to Dialogue::clearDeletedInfos() 2015-07-12 00:19:04 +03:00
Stanislav Bas
e0983c815c Some fixes for ESM Dialogues and Infos 2015-07-11 22:17:53 +03:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
Marc Zinnschlag
08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 2015-07-10 08:58:53 +02:00
scrawl
72686c32ae Fix runtime exceptions on MyGUI debug builds 2015-07-10 03:03:17 +02:00
Stanislav Bas
7ecb54a776 Set Deleted flag to false when initializing ESM records 2015-07-10 00:29:46 +03:00
Stanislav Bas
89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 2015-07-10 00:29:36 +03:00
Stanislav Bas
b2f3ccb080 Add NAME handling to GameSetting record 2015-07-10 00:29:34 +03:00
Stanislav Bas
09a3358017 Add NAME and DELE handling to Global record 2015-07-10 00:29:32 +03:00
Stanislav Bas
30b42bf4c0 Remove redundant code 2015-07-10 00:29:30 +03:00
Stanislav Bas
8c3654af11 Add NAME handling to Race record 2015-07-10 00:29:28 +03:00
Stanislav Bas
b667338a8f Add NAME and DELE handling to Cell record 2015-07-10 00:29:26 +03:00
Stanislav Bas
847614c26f Add DELE handling to Info record 2015-07-10 00:29:24 +03:00
Stanislav Bas
0b537186e5 Add NAME and DELE handling to Dialogue record 2015-07-10 00:29:22 +03:00
Stanislav Bas
19ac4e942a Change DELE sub-record value to 0 (4 bytes) 2015-07-10 00:29:20 +03:00
Stanislav Bas
d2c15647a3 Add NAME and DELE handling to Script record 2015-07-10 00:29:18 +03:00
Stanislav Bas
9ac20a3355 Add NAME and DELE handling to ESM records.
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
2015-07-10 00:25:54 +03:00
Stanislav Bas
926c825d0c Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
2015-07-10 00:18:00 +03:00
Alexander "Ace" Olofsson
2bebfea38d Instantiate struct as a struct 2015-07-09 22:45:25 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d Fix the comments 2015-07-05 21:56:04 +02:00
scrawl
631cec7304 Take the radius of lights into account when sorting 2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42 Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
a081d402c5 Use the format field instead of version field 2015-06-30 17:26:33 +02:00
scrawl
4637750601 Savegame loading optimization 2015-06-30 16:47:41 +02:00
scrawl
43f9c7f295 Skip the Update traversal for inactive skeletons 2015-06-30 03:25:30 +02:00
scrawl
1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
502cc852da Handle encoding conversions when saving TES3 header (Fixes #2727) 2015-06-26 20:16:32 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00