Cédric Mocquillon
d0677c3f07
Move reference to the right cell according to its geographical position
2021-07-30 18:28:29 +02:00
Cédric Mocquillon
c98b0f713d
If same area is defined in multiple plugin the last must wins
2021-07-28 10:29:16 +02:00
psi29a
5a434aebe0
Merge branch 'SortedStaticLands' into 'master'
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Replace land static container from vector to flat_set
See merge request OpenMW/openmw!853
2021-07-26 18:29:07 +00:00
Cédric Mocquillon
7772f5111b
std::set version
2021-07-26 18:30:06 +02:00
elsid
cfdbd0d471
Indicate moved cell refs explicitly
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This is less error prone approach than use of MovedCellRef fields.
Also make separate functions for skipping and reading moved cell refs to avoid
passing special flags logic and null pointers for unused arguments.
2021-07-12 18:56:42 +02:00
psi29a
3588bfcb17
Merge branch 'OpenMW_Bug6067' into 'master'
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Support moved references records in any order. (Issue #6067 )
See merge request OpenMW/openmw!982
2021-07-05 08:20:37 +00:00
cc9cii
6575b95448
Support moved references (i.e. with MVRF sub-records) that do not occur at the beginning of the cell references block.
2021-06-30 15:34:40 +10:00
Evil Eye
1f658209f8
Merge branch 'DoNotCopyFullDialogue' into 'master'
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Do not copy full dialogue as we only want to return its id
See merge request OpenMW/openmw!856
2021-06-26 11:59:37 +00:00
psi29a
b7886bc036
Merge branch 'SpeedUpInteriorCheck' into 'master'
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Speedup searching for exterior cells
See merge request OpenMW/openmw!857
2021-06-19 00:29:47 +00:00
psi29a
ae66afb219
Merge branch 'less_verbose' into 'master'
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Make the code less verbose.
See merge request OpenMW/openmw!874
2021-05-18 08:30:50 +00:00
Frederic Chardon
62c7adc87b
Merge branch 'no_at_boundaries' into 'master'
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Don't use at() instead [] when length is checked/known
See merge request OpenMW/openmw!866
2021-05-16 11:58:14 +00:00
fredzio
c55db790f3
Make the code less verbose / more readable using for range loop and
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structured binding.
No functional changes.
2021-05-16 12:42:16 +02:00
elsid
f2188d2533
Reduce temporary allocations on ESM loading
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By moving objects instead of copying when possible.
2021-05-15 18:45:21 +02:00
jvoisin
690d85d0e9
Don't use at() instead [] when length is checked/known
2021-05-15 15:38:17 +02:00
fredzio
fb344d27e0
Use insert_or_assign() instead of hand rolled version.
2021-05-14 23:38:39 +02:00
CedricMocquillon
1d362029ce
Do not copy full dialogue as we only want ot return its id
2021-05-13 23:02:26 +02:00
CedricMocquillon
ccaa581f39
According to the comment, an interior cell must have (0,0) but as there is an exterior cell
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with these coordinates it is not sufficient but it is necessary so I added it
2021-05-13 22:29:52 +02:00
CedricMocquillon
f81be5b463
Replace land static container from vector to flat_set
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I use a ordered container to fix the "is there any other way to speed this up?".
The flat_set allow to have the same locality when searching an element.
I use the is_transparent C++14 feature to avoid to create a dummy Land when searching
I use a unique_ptr to avoid to manualy manage the memory
2021-05-13 20:13:53 +02:00
fredzio
e99b61d362
Simplify the code
2021-05-06 06:15:00 +02:00
fredzio
00de540a31
Remove unused function.
2021-05-05 20:27:22 +02:00
Evil Eye
5e1960a76a
Disallow inserting containers, creatures, and npcs from the save game not present in content files
2021-03-22 22:29:10 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
2019-09-21 16:24:05 +02:00
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
2019-05-24 08:04:20 +04:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Capostrophic
27eb64c7f0
Clean up fallback record creation again
2019-01-02 13:49:04 +03:00
Capostrophic
7155e787b4
Clean up fallback record creation
2018-12-28 01:22:24 +03:00
Capostrophic
c59513c30c
Revert unnecessary case changes for fallback records
2018-12-01 17:12:27 +03:00
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
2018-11-05 19:37:46 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Andrei Kortunov
17222eb821
Get rid of unnecessary find
2018-05-06 16:42:05 +04:00
Andrei Kortunov
1dd36329a3
Load default markers definitions (bug #4410 )
2018-05-05 17:14:33 +04:00
Thunderforge
dfcd243150
Remove the word "interior" from cell not found message
2018-03-07 19:57:54 -06:00
scrawl
a708ac488e
Don't call Store::setUp() unnecessarily
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Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
2018-02-13 00:38:55 +00:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
25ca89b560
Avoid redundant allocations in Store::search
2017-02-23 23:28:50 +01:00
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
2017-02-14 07:58:16 +01:00
scrawl
325bf66653
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
scrawl
f549b5fb7a
Add missing include
2016-06-17 04:34:31 +02:00
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
2016-06-17 02:27:49 +02:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00