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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-28 14:53:58 +00:00

11203 Commits

Author SHA1 Message Date
Andrei Kortunov
b17702bf1f Do not restore birthsign abilities upon game load (bug #4329) 2019-01-07 20:18:21 +04:00
Bret Curtis
de24682e2f
Merge pull request #2115 from Capostrophic/slowfall
Don't reset player jumping flag unnecessarily (bug #4775)
2019-01-07 17:13:39 +01:00
Bret Curtis
9d1c0d2b22
Merge pull request #2114 from Capostrophic/cleanup
Remove some redundant code
2019-01-07 14:59:39 +01:00
Capostrophic
403db9afe3 Don't reset player jumping flag unnecessarily (bug #4775) 2019-01-07 16:08:26 +03:00
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
Do not scale player's model in the 1st-person view depending on race
2019-01-07 13:57:21 +01:00
Bret Curtis
93e566a08e
Merge pull request #2117 from Capostrophic/aidata
Make Interiors of Illusion puzzle of Sotha Sil Expanded work (bug #4778)
2019-01-07 13:56:11 +01:00
Andrei Kortunov
ab0841cc3d Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
Andrei Kortunov
02a43d0b32 Do not scale player's model in the 1st-person view depending on race (bug #4383) 2019-01-07 12:58:47 +04:00
Capostrophic
92d7f21926 Don't interrupt compilation when spell/effect functions are used for non-actors 2019-01-06 21:45:56 +03:00
Capostrophic
624db99bf2 Remove some redundant code 2019-01-05 01:25:52 +03:00
Capostrophic
27eb64c7f0 Clean up fallback record creation again 2019-01-02 13:49:04 +03:00
Bret Curtis
932691d199
Merge pull request #2091 from Capostrophic/fallheight
Avoid falling height reset if on-ground state wasn't actually updated (bug #4411)
2018-12-29 08:26:28 +01:00
Bret Curtis
d80d056140
Merge pull request #2098 from xyzz/fix-loading-screen-uaf
loadingscreen: Fix UaF in loading screen.
2018-12-28 18:58:04 +01:00
Bret Curtis
91b962c095
Merge pull request #2099 from xyzz/replace-volatile-atomic
Replace volatile bools with std::atomic<bool>
2018-12-28 16:41:07 +01:00
Capostrophic
7155e787b4 Clean up fallback record creation 2018-12-28 01:22:24 +03:00
Ilya Zhuravlev
1bdec2399f Make sure CopyFramebufferToTextureCallback is only called once and not every frame 2018-12-25 11:56:24 -05:00
Ilya Zhuravlev
07e9ce84b3 Replace volatile bools with std::atomic<bool> 2018-12-24 14:19:35 -05:00
Ilya Zhuravlev
8e7c01b561 loadingscreen: Fix UaF in loading screen.
When the CopyFramebufferToTextureCallback callback is called, in its operator() it resets setInitialDrawCallback by providing a NULL pointer.
However, this causes the callback to get deleted. In turn, the "this" pointer is invalidated.
When execution returns to DrawCallback::run, it accesses a _nestedCallback member of deleted "this" which is UB.
2018-12-24 14:18:26 -05:00
Ilya Zhuravlev
98b2c04404 android: Add a method so that we can send relative mouse movements from java. 2018-12-23 15:14:29 -05:00
Capostrophic
0bbcc0e787 Avoid falling height reset if onGround state didn't change (bug #4411) 2018-12-23 13:39:35 +03:00
Ilya Zhuravlev
09585b7208 android_main.c: Replace nullptr back to NULL since there are no nullptr in C 2018-12-22 22:21:26 -05:00
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
Native animated containers support
2018-12-17 10:00:07 +01:00
Bret Curtis
d2c88f0983
Merge pull request #2071 from Capostrophic/sneaking
Don't interrupt sneak and swim idles in attack ready state in first person view (bug #4750)
2018-12-17 09:34:27 +01:00
Andrei Kortunov
a53333c3d5 Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
terrabyte25
c31fa3074e
Sanity check for text input in toggleWalking 2018-12-12 14:40:15 -06:00
Capostrophic
6083e5ed4b Don't interrupt sneak and swim idles in first person view (bug #4750) 2018-12-10 00:05:06 +03:00
Marc Zinnschlag
d791dcfbf3 Merged pull request #2051 2018-12-06 13:10:48 +01:00
Capostrophic
7b33838b33 Don't consider non-solid actors truly levitating (bug #4746) 2018-12-05 23:37:32 +03:00
Capostrophic
5c8c079718 Fix incorrect event argument which messed with hidden light pointers 2018-12-04 17:07:03 +03:00
Bret Curtis
807cab568e
Merge pull request #2050 from Capostrophic/markers
[Regression] Revert unnecessary case changes for fallback records
2018-12-02 11:16:20 +01:00
Bret Curtis
b1ca6c6e95
Merge pull request #2045 from akortunov/animfix
[Testing needed] Fix regressions in the animation system
2018-12-02 11:14:44 +01:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
Capostrophic
c59513c30c Revert unnecessary case changes for fallback records 2018-12-01 17:12:27 +03:00
Andrei Kortunov
880ec3ce7b Fix visible sheaths for invisible actors 2018-11-24 14:57:41 +04:00
Andrei Kortunov
671f2811d5 Fix regressions in the animation system (bug #4729) 2018-11-23 20:22:37 +04:00
Andrei Kortunov
e8b3ae8706 Improve ResetActors command (bug #4723) 2018-11-20 21:53:27 +04:00
Andrei Kortunov
7438e20ee1 Fix shield displaying on inventory avatar (bug #4720) 2018-11-17 22:42:29 +04:00
Bret Curtis
a21792657a
Merge pull request #2034 from akortunov/guifixes
Improve GUI cleanup
2018-11-15 07:31:57 +01:00
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
Fix many Coverity Scan warnings
2018-11-14 09:44:30 +01:00
Bret Curtis
8a66dec865
Merge pull request #2031 from akortunov/warnfix
Fix some Clang 7 warnings
2018-11-14 09:43:39 +01:00
Andrei Kortunov
4ee15ddcb9 Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
Andrei Kortunov
5e071e3eb0 Add a missing check if mPtr is empty (bug #4715) 2018-11-13 10:32:23 +04:00
Andrei Kortunov
71f1a53090 Improve tooltips cleanup (bug #4714) 2018-11-13 10:00:12 +04:00
Bret Curtis
0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
Use C++11 for close actor-iterating loops and avoid some redundant operations
2018-11-12 10:43:49 +01:00
Andrei Kortunov
d2613e35a2 Fix some Clang 7 warnings 2018-11-09 19:42:59 +04:00
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 2018-11-08 23:05:07 +00:00
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker 2018-11-08 21:11:24 +01:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Capostrophic
6d48d9329e Avoid making string copies instead of references 2018-11-08 17:03:29 +03:00
Stanislaw Halik
8fd71fe4ad fix rain delay when exiting water
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.

v2: Fix off-by-one-frame error following review by @AnyOldName3
2018-11-07 20:55:45 +00:00