CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
2021-07-25 14:17:08 +02:00
Cédric Mocquillon
3373afcc83
[Settings] Set values
2021-07-25 14:17:07 +02:00
fredzio
643a64cb2f
Change some settings for async physics:
...
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
2021-07-11 17:07:39 +02:00
Petr Mikheev
85c441ec9a
Refactoring and minor fixes related to active/inactive object state
2021-07-09 20:48:54 +02:00
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
2021-07-09 20:48:54 +02:00
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
2021-07-09 20:48:54 +02:00
Petr Mikheev
d5cda61855
Console command "reload lua"
2021-07-09 20:24:56 +02:00
uramer
8facf2952a
Documentation for lua package 'openmw.query'
2021-07-09 20:24:56 +02:00
Petr Mikheev
9746800eed
Documentation for Lua scripting
2021-07-09 20:24:56 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
2021-07-08 21:14:01 +02:00
Matjaž Lamut
a582013e95
Initial page to document the Template. Mainly deals with how to install it....
2021-06-19 12:08:57 +00:00
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
...
Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
2021-05-11 21:41:29 +04:00
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
2021-05-09 21:13:34 +01:00
Joakim Berg
60649792ba
Add information about DX format being used in normal maps
2021-05-07 12:29:06 +00:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
440a6ff45b
Merge branch 'dehardcoded-settings-docs' into 'master'
...
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764
2021-05-04 22:49:35 +00:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
psi29a
d95cd985a4
Merge branch 'fix_settings_doc' into 'master'
...
Fix default object paging active grid value in the doc
See merge request OpenMW/openmw!797
2021-05-01 23:36:29 +00:00
elsid
43b19c4a46
Fix default object paging active grid value in the doc
2021-05-01 14:42:40 +02:00
Matjaž Lamut
5a238f3c80
Documentation on what the sky system in Morrowind / OpenMW is composed of
2021-04-30 23:01:11 +00:00
Lamoot
cbfaab51e7
Mention and link settings for dehardcoded models in index page of custom models section.
2021-04-19 21:21:53 +02:00
Lamoot
55416a57ef
Document the newly added settings under [Models] section, used for dehardcoded mesh paths.
2021-04-19 20:11:13 +02:00
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
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Adjustable Stomp
See merge request OpenMW/openmw!575
2021-04-18 21:35:37 +00:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
Lamoot
4d4fc5ed0b
Finish the section on materials setup.
2021-04-18 21:28:44 +02:00
Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
2021-04-18 15:14:36 +00:00
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
2021-04-18 15:52:11 +02:00
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
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Limit pointers cache size to avoid possible bad_alloc errors
2021-04-17 10:31:47 +04:00
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
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Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
2021-04-16 08:10:31 +04:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
2021-04-11 21:59:28 +02:00
Matjaž Lamut
400cae58e5
Collada user documentation
2021-04-10 12:52:42 +00:00
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
2021-04-09 19:28:08 +00:00
elsid
313355cb3d
Fix default max tile size in navigator doc
2021-03-23 21:40:32 +01:00