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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-14 06:40:40 +00:00

6 Commits

Author SHA1 Message Date
elsid
c9b4c8632a
Update ripples surface only when there is need to do so
This depends on the difference between FPS which is dynamic and ripples update
frequency which is contant. If FPS > ripples update frequency, some frames do
nothing. If FPS <= ripples update frequency each frame runs shaders once. Update
offset, possitions shader uniforms only when it will be run.
2024-02-20 00:44:39 +01:00
elsid
3b01e209b1
Use proper names for static members 2024-02-19 23:13:12 +01:00
elsid
56e69cf7a2
Make some RipplesSurface members private 2024-02-19 23:13:12 +01:00
elsid
dc5371d157
Remove unused RipplesSurface::State::mOffset 2024-02-19 23:13:11 +01:00
psi29a
b68ca259ae remove unused variables and commented out code 2023-07-23 22:43:28 +02:00
Andrei Kortunov
e17281ac67 Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00