Sebastian Wick
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4b846a54f1
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PhysicsSystem
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2011-08-01 15:55:36 +02:00 |
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Marc Zinnschlag
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7192bc4f89
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added static flag
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2011-05-23 19:12:28 +02:00 |
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Marc Zinnschlag
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88b0908104
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adding physics when insertering objects into the OGRE scene
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2011-01-29 17:33:48 +01:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Jason Hooks
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467988455c
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Preliminary npcs3
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2010-12-12 22:05:47 -05:00 |
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Jason Hooks
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dfe20033ea
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Preliminary npcs2
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2010-11-25 18:36:25 -05:00 |
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Jason Hooks
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6aaedff86a
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Preliminary NPCs
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2010-11-25 15:44:56 -05:00 |
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Marc Zinnschlag
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0111631ee9
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very early implementation of exterior rendering
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2010-08-20 13:33:03 +02:00 |
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Marc Zinnschlag
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de2eeb4cde
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integrated insertObject function into class hierarchy
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2010-08-14 09:20:47 +02:00 |
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Marc Zinnschlag
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a7fe28ecbe
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implemented take action
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2010-08-07 20:25:17 +02:00 |
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Armin Preiml
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389a28a836
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Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
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2010-08-02 09:59:59 +02:00 |
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Marc Zinnschlag
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0e641f1246
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implemented coc instruction
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2010-07-22 12:29:23 +02:00 |
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Marc Zinnschlag
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592fa84e2d
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added Enable, Disable, GetDisabled
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2010-07-09 16:07:03 +02:00 |
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Marc Zinnschlag
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d51e6fb7c4
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second part of refactoring
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2010-07-03 15:41:20 +02:00 |
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Marc Zinnschlag
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5c91ba74b8
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store ogre handle in ref data
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2010-07-02 14:00:28 +02:00 |
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Marc Zinnschlag
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def0a773bd
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replaced void * entry in cell store with a generic type
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2010-07-02 13:48:48 +02:00 |
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Marc Zinnschlag
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ea6d342a24
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split CellRender into CellRender and CellRenderImp
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2010-07-02 09:25:55 +02:00 |
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Marc Zinnschlag
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ce37666dbc
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factored world class out of main engine class
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2010-07-02 09:00:06 +02:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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