Alexei Kotov
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abbbd8cf69
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Fix interior sun direction (bug #7585)
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2023-12-29 02:21:39 +03:00 |
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Alexei Kotov
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f1782ad8df
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Merge branch 'rm_unused_vfs' into 'master'
Remove unused vfs argument from correctMeshPath
See merge request OpenMW/openmw!3691
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2023-12-27 17:23:16 +00:00 |
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Alexei Kotov
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ca5e7d1ccb
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Merge branch 'fix_fallout3' into 'master'
Make traits and base data optional for ESM4 NPC
See merge request OpenMW/openmw!3682
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2023-12-27 17:10:13 +00:00 |
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elsid
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13c8e04b27
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Make traits and base data optional for ESM4 NPC
Fallout 3 is not fully supported and it causes failures to load NPCs. Log errors
and make sure there is no nullptr dereference.
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2023-12-27 10:07:48 +01:00 |
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jvoisin
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291d19af48
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Merge branch 'rm_ref_ptr' into 'master'
Avoid using osg::ref_ptr when reference is enough
See merge request OpenMW/openmw!3690
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2023-12-27 08:03:16 +00:00 |
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elsid
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81a483fc7f
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Remove unused vfs argument from correctMeshPath
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2023-12-26 14:14:52 +01:00 |
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elsid
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145f7b5672
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Avoid using osg::ref_ptr when reference is enough
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2023-12-26 11:35:03 +01:00 |
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psi29a
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ff514df5a1
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Merge branch 'distortion' into 'master'
Distortion
See merge request OpenMW/openmw!3536
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2023-12-26 10:31:51 +00:00 |
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Alexei Kotov
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099c39ae87
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Use fallback weather ripple settings (bug #7292)
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2023-12-23 11:46:08 +03:00 |
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Cody Glassman
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187f63d3d3
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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Alexei Kotov
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f269b25bd0
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Remove unused field
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2023-12-09 22:00:35 +03:00 |
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Mads Buvik Sandvei
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f6a6c278dd
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
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jvoisin
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2150e4cae6
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Merge branch 'warningfixes' into 'master'
Fix warnings
See merge request OpenMW/openmw!3587
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2023-11-17 23:41:47 +00:00 |
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Andrei Kortunov
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ba71eefbae
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Fix GCC warnings
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2023-11-16 18:53:46 +04:00 |
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Cody Glassman
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85fcfbafda
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apply same logic to render targets, remove UB
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2023-11-10 21:22:11 -08:00 |
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Cody Glassman
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dec120f38c
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consistent average scene luminance
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2023-11-10 21:00:47 -08:00 |
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jvoisin
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9fb5fe26e6
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Merge branch 'render_target_fixes' into 'master'
[Postprocessing] Fix dirty flag and share luminance calculator between frames
See merge request OpenMW/openmw!3566
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2023-11-08 22:50:51 +00:00 |
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Cody Glassman
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cdaa44f24c
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[Postprocessing] Fix dirty flag and share luminance calculator between frames
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2023-11-08 22:50:50 +00:00 |
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Alexei Kotov
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bdc019647a
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Merge branch 'figure-skaters' into 'master'
Use accumulated movement when possible
Closes #5062
See merge request OpenMW/openmw!3549
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2023-11-07 03:01:56 +00:00 |
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Zackhasacat
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231803c6ea
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Merge branch 'sunvisibility' into 'master'
Make sun specularity behavior more intuitive (bug #6190)
Closes #6190
See merge request OpenMW/openmw!3535
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2023-11-05 17:55:27 +00:00 |
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Cody Glassman
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9a5fa9b8d6
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fix persistent buffers and glsl_version
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2023-11-03 12:59:23 -07:00 |
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AnyOldName3
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e67135a517
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Merge branch 'expiredborders' into 'master'
Fix #7621
Closes #7621
See merge request OpenMW/openmw!3533
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2023-11-03 18:13:02 +00:00 |
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AnyOldName3
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07594037ca
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Merge branch 'settings_values_shadows' into 'master'
Use settings values for Shadows settings (#6876)
See merge request OpenMW/openmw!3550
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2023-11-03 11:35:58 +00:00 |
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Alexei Kotov
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410fc17159
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Merge branch 'fo4_abc' into 'master'
Use correct template flags for FO4 NPCs
See merge request OpenMW/openmw!3544
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2023-11-03 01:30:08 +00:00 |
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Evil Eye
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1e06d74f82
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Fix #7621
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2023-11-02 21:53:22 +01:00 |
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elsid
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f4efbcc1c4
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Use settings values for Shadows settings
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2023-11-02 16:36:44 +01:00 |
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Mads Buvik Sandvei
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93b723a066
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Apply legs yaw to accumulated movement.
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2023-11-01 20:30:26 +01:00 |
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Petr Mikheev
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4c6e081da3
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Skip zero links to ArmorAddons
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2023-11-01 10:30:19 +01:00 |
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Cody Glassman
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7e9690e531
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[renderer] render scene exclusively to fbo
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2023-10-31 14:45:31 -07:00 |
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Alexei Kotov
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629fe8ce81
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Merge branch 'we-all-know-actors-cant-read' into 'master'
Some cleanup of scripted animation handling.
Closes #4742, #7637, and #7636
See merge request OpenMW/openmw!3522
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2023-10-31 21:31:58 +00:00 |
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Alexei Kotov
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0b8739711e
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Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)
See merge request OpenMW/openmw!3527
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2023-10-31 21:24:53 +00:00 |
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Mads Buvik Sandvei
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afb9fa06d7
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clang format
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2023-10-29 14:54:01 +01:00 |
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Mads Buvik Sandvei
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70f41b22b6
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Based on the reason for closing !1845, we *should* let a scripted animation get stuck forever if the animation was already playing.
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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92a5e52407
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rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
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2023-10-29 14:53:03 +01:00 |
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Alexei Kotov
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12abd30e9f
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Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
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2023-10-29 04:11:40 +03:00 |
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elsid
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7e5a1cec04
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Use settings values for Terrain settings
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2023-10-27 22:32:20 +02:00 |
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elsid
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dcd81d026f
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Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
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2023-10-27 14:31:23 +02:00 |
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elsid
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7ac402390a
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Use settings values for Water settings
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2023-10-15 23:24:46 +02:00 |
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psi29a
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de11bbc008
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Merge branch 'settings_values_shaders' into 'master'
Use settings values for Shaders settings (#6876)
See merge request OpenMW/openmw!3489
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2023-10-13 07:34:43 +00:00 |
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elsid
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08902371b4
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
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Alexei Kotov
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8c58ec9c32
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Merge branch 'esm4actors' into 'master'
Show ESM4 NPCs
See merge request OpenMW/openmw!3312
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2023-10-11 21:33:14 +00:00 |
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psi29a
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01ee448c61
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Merge branch 'settings_values_navigator' into 'master'
Use settings values for Navigator settings (#6876)
See merge request OpenMW/openmw!3468
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2023-10-10 03:24:33 +00:00 |
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elsid
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7b4b8763ff
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Use settings values for Post Processing settings
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2023-10-08 11:58:16 +02:00 |
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Petr Mikheev
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3882a5f25a
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update
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2023-10-07 17:21:25 +02:00 |
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Petr Mikheev
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b4552d47f6
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Don't use ESM4 mHeadFeamleParts; switch from manually adding "meshes\\" to correctMeshPath
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2023-10-07 17:21:25 +02:00 |
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Petr Mikheev
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1acac873cf
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Use "setObjectRoot" in esm4npcanimation.cpp
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2023-10-07 17:21:25 +02:00 |
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Petr Mikheev
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4beed29404
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Changes required during review
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2023-10-07 17:21:25 +02:00 |
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Petr Mikheev
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2900351777
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Render ESM4 NPCs
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2023-10-07 17:21:25 +02:00 |
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elsid
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68de5690ef
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Use settings values for Navigator settings
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2023-10-01 11:10:04 +02:00 |
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elsid
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b3c8a15af1
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
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