Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
madsbuvi
dd5901d351
Initial commit
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Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
glassmancody.info
8c2c322d92
add stencil to water RTTs, reword some comments
2022-02-07 14:35:15 -08:00
cody glassman
e32d3d11ce
ensure readbuffer is bound before using glReadPixels
2022-01-08 16:12:24 -08:00
Cody Glassman
d85f772269
Depth refactor
2021-11-21 02:25:05 +00:00
Bo Svensson
7e6533f0f3
refactors screenshot360 ( #3202 )
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With this PR we refactor screenshot360 not to manually adjust node masks.
2021-10-30 19:10:16 +02:00
jvoisin
a15cca5763
Use reserve
on vectors for fixed loops
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This is a bit useless, but has the merit of appeasing clang-tiday
2021-08-29 20:18:49 +02:00
jvoisin
7a015d24c6
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
d89e37d689
add framebuffer extension check and fix issues with manual screenshots
2021-08-04 17:39:11 -07:00
madsbuvi
41c08b1c3b
Stereo friendly StateSetUpdater
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(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)
Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
Option to disable per view mapping.
Include memory header
De-hardcode settings and buffers.
formatting error
Update water.cpp (whitespace)
Update water.cpp (more whitespace)
include render order
c array -> c++ array
2021-07-26 14:01:02 +02:00
Mads Buvik Sandvei
d906ec773a
Fix hangup on savegame after manual screenshots.
2021-05-24 17:57:39 +00:00
madsbuvi
f3e17e7c52
Don't redundantly call notify on every frame.
2021-05-16 18:09:48 +02:00
madsbuvi
5b9a2b73b0
Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init.
2021-05-16 13:04:30 +02:00
Andrei Kortunov
799bd3379c
Move screenshots handling to the separate class
2021-01-09 10:44:33 +04:00