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Commit Graph

7 Commits

Author SHA1 Message Date
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Thomas
7cd4c93fa4 Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
Thomas
cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
cc9cii
e17fab891d Suppress travis warning and one more tweak. 2014-04-20 16:49:57 +10:00
cc9cii
479a94b35d Backing off closed doors working, needs cleanup and tweaking. 2014-04-20 08:14:54 +10:00
cc9cii
c652cb1568 More cleaning up. 2014-04-18 15:19:22 +10:00
cc9cii
d3be725ee7 Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00