Evil Eye
a24e9e4c0a
Mark constant methods const
2022-10-17 09:43:20 +02:00
Evil Eye
81f138cea0
Prevent potentially returning garbage flags
2022-10-17 09:37:56 +02:00
Evil Eye
1c17260d87
Don't use potentially invalid cache entry
2022-10-17 09:35:43 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2022-09-06 13:26:13 +02:00
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2022-09-03 16:41:35 +01:00
Evil Eye
685906afdf
Make getScript return string_view
2022-08-11 22:51:55 +02:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
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* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
Evil Eye
ac78b537d2
Address feedback
2022-05-22 09:29:03 +02:00
Evil Eye
c6ca0e78c9
Make getStringLiteral return a string_view
2022-05-21 01:21:55 +02:00
Evil Eye
a64979e25d
Replace empty std::string assignments
2022-05-04 22:33:39 +02:00
elsid
de7f9f6439
Replace raw for loop by algorithm
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To fix compilation error with -D_GLIBCXX_DEBUG:
/home/elsid/dev/openmw/apps/openmw/mwdialogue/dialoguemanagerimp.cpp: In member function ‘virtual void MWDialogue::DialogueManager::write(ESM::ESMWriter&, Loading::Listener&) const’:
/home/elsid/dev/openmw/apps/openmw/mwdialogue/dialoguemanagerimp.cpp:679:78: error: no matching function for call to ‘__gnu_debug::_Safe_iterator<std::_Rb_tree_const_iterator<std::__cxx11::basic_string<char> >, std::__debug::set<std::__cxx11::basic_string<char> >, std::bidirectional_iterator_tag>::_Safe_iterator(std::__debug::set<std::__cxx11::basic_string<char>, Misc::StringUtils::CiComp>::const_iterator)’
679 | for (std::set<std::string>::const_iterator iter (mKnownTopics.begin());
| ^
2022-02-17 01:04:44 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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esm typo
esm typo
2022-01-23 17:04:48 +01:00
Ivan Beloborodov
ead0cb5ce0
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
2021-12-02 08:04:29 +00:00
Alexei Dobrohotov
7a0c13fcf8
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
2021-07-06 17:03:56 +02:00
Evil Eye
1a1085272a
Use ciEqual to determine actor-specific answers
2021-05-27 17:13:04 +02:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
6c591c190b
Add support for service-specific refusals (feature #5580 )
2020-10-20 18:58:26 +04:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
Frederic Chardon
12ee42c6f3
Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
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Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
2020-07-28 20:50:49 +00:00
fredzio
947f3cf13c
Optionally change color of keywords in the dialogue window based on the
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next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
2019-04-23 22:20:18 +04:00
Bret Curtis
2c57abc245
Merge branch 'master' into dialoguefix
2019-03-29 15:07:45 +01:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Andrei Kortunov
b7adbe79b9
Allow localization to use implicit keywords (bug #4841 )
2019-02-09 14:06:05 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Capostrophic
b274931165
Revert erroneous changes
2018-06-08 19:18:53 +03:00
Capostrophic
11103211c5
Make Goodbye and Choice choices mutually exclusive
2018-06-08 15:03:19 +03:00
Andrei Kortunov
b6ae7f3cc8
Do not add greetings to the journal index (bug #4342 )
2017-12-04 22:42:10 +04:00
scrawl
c36d250044
Parse dialogue text for keywords after the resultscript runs ( Fixes #4210 )
2017-11-15 17:20:06 +00:00
scrawl
e564dd842e
Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response ( Fixes #4166 )
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Don't delete Link objects prematurely (Fixes #4171 )
2017-10-23 23:33:06 +00:00
scrawl
768da57da2
Fix dialogue topics displayed in lower case
2017-10-22 20:50:15 +00:00
Andrei Kortunov
f26206b630
Make unconscious actors do not speak and do not track targets
2017-09-30 20:55:42 +04:00
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
476bec41c5
Remove redundant code
2017-09-25 23:27:01 +02:00
scrawl
717e68fab2
Remove redundant resetHistory argument
2017-09-25 19:58:34 +02:00
scrawl
19e07fad30
Remove redundant Services enum
2017-09-25 19:52:20 +02:00
scrawl
f8ffd85146
Topic passed to keywordSelected() no longer has to be lower case
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Remove redundant mDialogueMap
2017-09-25 19:03:38 +02:00
scrawl
82a211ba03
Fix duplicate code
2017-09-25 17:47:30 +02:00
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
scrawl
c203a0774a
Adjust some layouts to take better advantage of keyboard navigation
2017-09-24 19:08:11 +02:00
Andrei Kortunov
4bb9622c21
Handle greetings differently from responses
2017-06-08 22:40:31 +04:00
Allofich
315ad54b29
Don't make NPCs or player speak while underwater
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(Fixes #3851 )
2017-05-08 19:55:54 +09:00
Allofich
f34e35eb19
Check for NULL before running voice scripts
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(Fixes #3834 )
2017-04-22 07:51:31 +09:00
Allofich
60c67bc327
Run scripts for voiced dialogue
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(Fixes #3787 )
2017-04-21 10:39:11 +09:00