rexelion
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48ec680f23
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use game time instead of real time
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2017-11-04 19:37:20 +00:00 |
|
Miloslav Číž
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f34223fce9
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check the real distance to target in aipursue
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2017-11-04 20:02:21 +01:00 |
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rexelion
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ab66034ed1
|
use uniform_int_distribution instead of rand()
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2017-11-04 02:15:56 +00:00 |
|
rexelion
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ee2f3db9a8
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fixed randomness
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2017-11-04 01:31:15 +00:00 |
|
rexelion
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8c2cc0f42f
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break invisibility first
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2017-11-04 00:44:16 +00:00 |
|
rexelion
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bcbfa5fe1e
|
prevent activation, leave the rest to the script
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2017-11-04 00:38:33 +00:00 |
|
rexelion
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de83ad0116
|
use real time; wait random number of seconds
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2017-11-04 00:24:09 +00:00 |
|
AnyOldName3
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d0587a3ad5
|
Clean up the debug hud now it's working.
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2017-11-03 14:33:06 +00:00 |
|
AnyOldName3
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b0c0c88201
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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
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2017-11-03 00:44:47 +00:00 |
|
rexelion
|
5b8610b34b
|
knocked out characters wait some time before getting up
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2017-11-01 23:44:50 +00:00 |
|
AnyOldName3
|
ce0e937e8d
|
Attempt to force the sky to not accept the default shadow shader or shadow texture.
|
2017-11-01 18:22:59 +00:00 |
|
rexelion
|
a9e5e19482
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OnActivate is triggered when the item is picked up
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2017-10-31 22:33:26 +00:00 |
|
scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
|
scrawl
|
8141ee47d5
|
Fix shader compile error
|
2017-10-31 20:22:14 +01:00 |
|
scrawl
|
d0866d1b3c
|
Revert change to node mask that appears to not serve any purpose
|
2017-10-31 20:21:54 +01:00 |
|
Miloslav Číž
|
ff1265c0e7
|
refactor jump animation
|
2017-10-31 14:22:24 +01:00 |
|
AnyOldName3
|
1d4b8656d1
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-10-30 22:40:40 +00:00 |
|
rexelion
|
e8743f3f79
|
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
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2017-10-30 21:16:25 +00:00 |
|
AnyOldName3
|
ab669a434e
|
Update the shadow frustrum bounds properly
|
2017-10-30 19:54:54 +00:00 |
|
Miloslav Číž
|
3c65bdaf14
|
weapon cycle fix
|
2017-10-30 18:05:45 +01:00 |
|
Miloslav Číž
|
7bc512974f
|
use mcurrentjump instead of custom attrib
|
2017-10-30 15:26:38 +01:00 |
|
rexelion
|
4e6f53d6f1
|
item added to the player and OnActivate is triggered when the inventory is closed
|
2017-10-29 11:45:17 +00:00 |
|
rexelion
|
1ee5dcff77
|
added a function to determine if a script contains OnActivate
|
2017-10-28 20:56:08 +01:00 |
|
Miloslav Číž
|
5c8f491441
|
move animation disabling code to a better place
|
2017-10-28 18:46:52 +02:00 |
|
Miloslav Číž
|
f9c396e0ea
|
stop landing animation when turning
|
2017-10-28 15:48:07 +02:00 |
|
Miloslav Číž
|
03401bb5df
|
remove redundant condition
|
2017-10-27 20:19:20 +02:00 |
|
AnyOldName3
|
ef8a7d1cb9
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-10-26 23:40:05 +01:00 |
|
AnyOldName3
|
cf54b4a130
|
Prevent debug HUD geometry from being culled erroneously.
|
2017-10-26 20:38:36 +01:00 |
|
scrawl
|
4a7be0ffda
|
Don't reset journal index to a lower value (Fixes #4172)
|
2017-10-24 20:02:35 +00:00 |
|
scrawl
|
4437a72e47
|
Merge pull request #1519 from drummyfish/rainfix
fix rain ripple regression (bug #4169)
|
2017-10-24 15:31:16 +00:00 |
|
Miloslav Číž
|
3731e20228
|
fix rain ripple regression
|
2017-10-24 14:12:41 +02:00 |
|
scrawl
|
0c6ef17fb5
|
Add explicit variant of 'OnActivate'
|
2017-10-23 23:33:06 +00:00 |
|
scrawl
|
e564dd842e
|
Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response (Fixes #4166)
Don't delete Link objects prematurely (Fixes #4171)
|
2017-10-23 23:33:06 +00:00 |
|
scrawl
|
2a0b2c4e24
|
Hide modal window before deleting it (Fixes #4168)
|
2017-10-23 23:33:05 +00:00 |
|
scrawl
|
8b19a8b7f6
|
Merge pull request #1513 from lukago/feature4082b
Feature #4082: use many ingredients/potions instantly
|
2017-10-22 20:51:14 +00:00 |
|
scrawl
|
3d0094bd2e
|
Fix behavior of 'journal' command when invoked with already seen entry
|
2017-10-22 20:50:15 +00:00 |
|
scrawl
|
768da57da2
|
Fix dialogue topics displayed in lower case
|
2017-10-22 20:50:15 +00:00 |
|
lukago
|
b6cb3b445c
|
use getIndex to handle other windows, nullsafe fixes
|
2017-10-21 23:34:57 +02:00 |
|
AnyOldName3
|
1c6e23f660
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-10-21 18:36:37 +01:00 |
|
scrawl
|
bb4ffb7743
|
Merge pull request #1514 from akortunov/ringfix
Do not replace an equpped ring of the same value
|
2017-10-21 13:35:55 +00:00 |
|
scrawl
|
075a7fee20
|
Merge pull request #1515 from akortunov/guifixes
Fix a 'Good Beast' companion window
|
2017-10-21 13:35:29 +00:00 |
|
scrawl
|
5b2fe01375
|
Merge pull request #1508 from AnyOldName3/shut-up-travis
Mark worldimp functions as override to stop distracting Travis CI war…
|
2017-10-21 13:34:48 +00:00 |
|
Andrei Kortunov
|
eaff7e30aa
|
Fix a 'Good Beast' companion window
|
2017-10-21 16:56:21 +04:00 |
|
Andrei Kortunov
|
e64f14b7ce
|
Do not replace an equpped ring of the same value
|
2017-10-20 23:05:12 +04:00 |
|
AnyOldName3
|
e24b76fb5e
|
Merge branch 'master' into osgshadow-test-vdsm
|
2017-10-20 18:18:38 +01:00 |
|
lukago
|
a3225364ff
|
refactor, use dragItem method
|
2017-10-19 17:43:27 +02:00 |
|
AnyOldName3
|
03fc3353b9
|
Tidy up indentation 2
|
2017-10-19 16:34:50 +01:00 |
|
AnyOldName3
|
f3e6b26e6b
|
Tidy up indentation
|
2017-10-19 16:34:11 +01:00 |
|
scrawl
|
9be27193a3
|
Merge pull request #1512 from Rhiyo/patch-1
fixed new clothing replacing old clothing of same value
|
2017-10-19 14:54:27 +00:00 |
|
lukago
|
43f94a8890
|
simplify drag and drop on avatar for potions and ingredients
|
2017-10-19 16:50:04 +02:00 |
|