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Commit Graph

16 Commits

Author SHA1 Message Date
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
360c7f863c Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
ff7e4174f9 Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
Marc Zinnschlag
94bb97e766 replacing tabs with spaces 2013-09-21 08:40:00 +02:00
Xethik
094e4d93b7 Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Marc Zinnschlag
654cd3ab9b Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
635a89c35c Issue #256: RNG fix 2012-05-19 14:43:02 +02:00
Marc Zinnschlag
372efaafd7 Issue #256: changed implementation of MagicEffects::operator+= 2012-05-18 15:27:41 +02:00
Marc Zinnschlag
40c58c1bb7 Issue #256: fixed a capitalisation mistake 2012-05-18 15:26:08 +02:00
Marc Zinnschlag
5236bcb557 Issue #256: added operator+= for MagicEffects 2012-05-18 15:12:11 +02:00
Marc Zinnschlag
e1997b7f04 Issue #256: added MagicEffects::add overload for EffectLists 2012-05-18 13:17:35 +02:00
Marc Zinnschlag
6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
Marc Zinnschlag
98405a5716 implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00