elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
2021-12-11 00:21:56 +01:00
elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
uramer
e65c946452
Add a data field to Lua UI layouts
2021-12-02 21:52:29 +00:00
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
Petr Mikheev
73821ace94
Update Lua docs
2021-11-19 20:37:21 +01:00
Petr Mikheev
e56ee2c735
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00
uramer
68963538ae
Lua UI API
2021-11-18 15:19:54 +00:00
psi29a
68e7a4083e
Merge branch 'master' into 'master'
...
Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
2021-11-13 21:44:25 +00:00
Alexei Dobrohotov
b918135b4b
Factor race weight into magic projectile speed (bug #6343 )
2021-11-13 17:33:32 +03:00
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
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Soft Particles (#6128 )
See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
2021-11-06 11:44:12 -04:00
Petr Mikheev
ae84a0c9d5
Fix most of reStructuredText warnings
2021-11-04 23:21:58 +01:00
Petr Mikheev
20f851b3b5
Fix readthedocs config, second attempt.
2021-11-02 10:22:15 +01:00
Petr Mikheev
665d756f02
Fix readthedocs config
2021-11-02 00:12:26 +01:00
glassmancody.info
4461366761
settings update and launcher option
2021-11-01 09:26:50 -07:00
wareya
4f10d5d544
update docs
2021-10-31 16:15:25 -04:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
2021-10-26 21:52:42 +02:00
elsid
144862aa35
Define default actor half extents in settings
...
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
Hristos N. Triantafillou
bec04c6613
Unbreak the formatting broken by !1208
2021-09-29 11:13:54 -05:00
Cédric Mocquillon
080c909c28
Merge the 'debug chunks' and 'object paging debug batches' settings into a single one
2021-09-11 21:53:05 +02:00
Cédric Mocquillon
98a0819d52
Debug terrain chunks
2021-09-11 21:53:04 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
elsid
133fcbece5
Merge branch 'correct-linux-save-path' into 'master'
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This is the right path for saves
See merge request OpenMW/openmw!1208
2021-09-09 20:33:42 +00:00
Hristos N. Triantafillou
dc623597b4
This is the right path for saves
2021-09-08 19:19:40 -05:00
Matjaž Lamut
b19da7f650
Update an obsolete link pointing to teh old wiki. The information is moved to the new wiki at gitlab and the link now points there.
2021-09-07 18:57:03 +00:00
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
2021-08-09 19:43:34 +02:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
2021-07-25 14:17:08 +02:00
Cédric Mocquillon
3373afcc83
[Settings] Set values
2021-07-25 14:17:07 +02:00
fredzio
643a64cb2f
Change some settings for async physics:
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- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
2021-07-11 17:07:39 +02:00
Petr Mikheev
85c441ec9a
Refactoring and minor fixes related to active/inactive object state
2021-07-09 20:48:54 +02:00
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
2021-07-09 20:48:54 +02:00
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
2021-07-09 20:48:54 +02:00
Petr Mikheev
d5cda61855
Console command "reload lua"
2021-07-09 20:24:56 +02:00
uramer
8facf2952a
Documentation for lua package 'openmw.query'
2021-07-09 20:24:56 +02:00
Petr Mikheev
9746800eed
Documentation for Lua scripting
2021-07-09 20:24:56 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
2021-07-08 21:14:01 +02:00
Matjaž Lamut
a582013e95
Initial page to document the Template. Mainly deals with how to install it....
2021-06-19 12:08:57 +00:00
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
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Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
2021-05-11 21:41:29 +04:00
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
2021-05-09 21:13:34 +01:00
Joakim Berg
60649792ba
Add information about DX format being used in normal maps
2021-05-07 12:29:06 +00:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
440a6ff45b
Merge branch 'dehardcoded-settings-docs' into 'master'
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Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764
2021-05-04 22:49:35 +00:00