scrawl
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a59620f643
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Cache loudness vector in the buffer cache
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2014-07-29 14:32:44 +02:00 |
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scrawl
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598c0c4ae7
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Implement mouth animation for NPCs based on say sound (Fixes #642)
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2014-07-29 01:15:22 +02:00 |
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PLkolek
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f297c21e4d
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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Chris Robinson
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85850c7440
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Fix DEFAULT_OUTPUT declaration
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2012-12-18 10:43:04 -08:00 |
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Chris Robinson
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3b7edae7c3
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Don't hold a list of all sound sources
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2012-12-18 05:19:32 -08:00 |
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Chris Robinson
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2f8daec379
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Allow pausing only certain types of sounds
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2012-12-18 04:19:35 -08:00 |
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Chris Robinson
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dd3e568a00
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Set the sound properties at initialization
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2012-12-17 23:35:20 -08:00 |
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Chris Robinson
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20321c4552
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Keep track of the actual active sounds
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2012-12-17 21:50:01 -08:00 |
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Chris Robinson
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86bf6388c6
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Pass a decoder to the playStream sound output method
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2012-12-12 22:32:02 -08:00 |
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Chris Robinson
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2c1eceb9f0
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Add methods to pause and stop all playing sounds (and music)
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2012-12-12 02:33:12 -08:00 |
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Chris Robinson
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973b5faf25
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Keep track of all allocated sources
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2012-12-12 01:32:16 -08:00 |
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Marc Zinnschlag
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35d099a638
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
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Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
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2012-08-09 14:33:21 +02:00 |
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Chris Robinson
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cbf6c0404a
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Implement a basic underwater sound environment
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2012-03-31 10:06:12 -07:00 |
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Chris Robinson
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575474ff69
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Pass the mode flags to the sound output play methods
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2012-03-31 08:14:39 -07:00 |
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Chris Robinson
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b01289128b
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Split OpenAL_Sound into separate classes for 2D and 3D sounds
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2012-03-31 01:15:27 -07:00 |
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Chris Robinson
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fc167dbc83
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Pass Ogre Vector3s to playSound3D and updateListener
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2012-03-30 11:42:11 -07:00 |
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Chris Robinson
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fefc8f86ab
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Remove the unused streamSound3D method
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2012-03-30 11:11:07 -07:00 |
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Chris Robinson
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293f33914e
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Use a deque fpr OpenAL's free sources
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2012-03-28 05:35:51 -07:00 |
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Chris Robinson
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c6c06f1140
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Return SoundPtr objects from the playSound and streamSound methods
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2012-03-27 05:59:09 -07:00 |
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Chris Robinson
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5cb90ab704
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Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
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2012-03-24 03:49:03 -07:00 |
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Chris Robinson
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277597c567
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Fix DEFAULT_OUTPUT for OpenAL_Output
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2012-03-22 18:44:55 -07:00 |
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Chris Robinson
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f11e3e39a1
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Add an enumerate method to the sound output interface
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2012-03-21 20:15:01 -07:00 |
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Chris Robinson
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fd37a4827c
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Enforce a 15MB limit on the sound buffer cache
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2012-03-19 13:19:22 -07:00 |
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Chris Robinson
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6c45d6668b
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Cache OpenAL buffers for easy reuse
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2012-03-19 10:33:06 -07:00 |
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Chris Robinson
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4f69972a9c
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Add a method to stream a sound in 3D
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2012-03-19 07:28:03 -07:00 |
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Chris Robinson
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ae8218bf03
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Allocate OpenAL sources when opening the device
This allows sources to be more efficiently retrieved and returned
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2012-03-19 07:11:01 -07:00 |
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Chris Robinson
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4698e8c0a2
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Make the sound stream thread object per-device
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2012-03-19 02:15:08 -07:00 |
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Chris Robinson
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7194114669
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Use a background thread to keep OpenAL streams fed
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
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2012-03-18 14:42:19 -07:00 |
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Chris Robinson
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b938fd7b36
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Make the sound output init return void
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2012-03-18 12:19:54 -07:00 |
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Chris Robinson
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362e254720
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Rename some more sound class member variables and functions
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2012-03-18 11:30:53 -07:00 |
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Chris Robinson
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44fc204864
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Avoid passing a sound decoder to the play methods
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2012-03-17 23:30:43 -07:00 |
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Chris Robinson
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7160d20db3
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Be more consistent with the vector orientations given the sound handler
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2012-03-17 10:36:34 -07:00 |
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Chris Robinson
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979ae89aab
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Pass volume and pitch parameters to streamed sounds
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2012-03-17 09:37:41 -07:00 |
|
Chris Robinson
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656863ec6e
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Add functions to play sounds
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2012-03-17 06:51:44 -07:00 |
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Chris Robinson
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2dabdcb9e5
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Add a function to update the sound listener
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2012-03-17 04:22:54 -07:00 |
|
Chris Robinson
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1ade01edc8
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Add a function to stream sounds
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2012-03-17 02:55:08 -07:00 |
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Chris Robinson
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1322b1e160
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Move Sound_Output's definition to a separate header
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2012-03-16 23:40:07 -07:00 |
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Chris Robinson
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45b612ab3b
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Add a skeleton output classs using OpenAL
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2012-03-16 22:12:17 -07:00 |
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