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Commit Graph

39 Commits

Author SHA1 Message Date
scrawl
a59620f643 Cache loudness vector in the buffer cache 2014-07-29 14:32:44 +02:00
scrawl
598c0c4ae7 Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
PLkolek
f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
Chris Robinson
85850c7440 Fix DEFAULT_OUTPUT declaration 2012-12-18 10:43:04 -08:00
Chris Robinson
3b7edae7c3 Don't hold a list of all sound sources 2012-12-18 05:19:32 -08:00
Chris Robinson
2f8daec379 Allow pausing only certain types of sounds 2012-12-18 04:19:35 -08:00
Chris Robinson
dd3e568a00 Set the sound properties at initialization 2012-12-17 23:35:20 -08:00
Chris Robinson
20321c4552 Keep track of the actual active sounds 2012-12-17 21:50:01 -08:00
Chris Robinson
86bf6388c6 Pass a decoder to the playStream sound output method 2012-12-12 22:32:02 -08:00
Chris Robinson
2c1eceb9f0 Add methods to pause and stop all playing sounds (and music) 2012-12-12 02:33:12 -08:00
Chris Robinson
973b5faf25 Keep track of all allocated sources 2012-12-12 01:32:16 -08:00
Marc Zinnschlag
35d099a638 disabling gcc extensions 2012-10-09 17:10:25 +02:00
Marc Zinnschlag
6bd48d12af Issue #107: SoundManager is accessed only through the interface class from now on 2012-08-09 14:33:21 +02:00
Chris Robinson
cbf6c0404a Implement a basic underwater sound environment 2012-03-31 10:06:12 -07:00
Chris Robinson
575474ff69 Pass the mode flags to the sound output play methods 2012-03-31 08:14:39 -07:00
Chris Robinson
b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds 2012-03-31 01:15:27 -07:00
Chris Robinson
fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab Remove the unused streamSound3D method 2012-03-30 11:11:07 -07:00
Chris Robinson
293f33914e Use a deque fpr OpenAL's free sources 2012-03-28 05:35:51 -07:00
Chris Robinson
c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 2012-03-27 05:59:09 -07:00
Chris Robinson
5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
Chris Robinson
277597c567 Fix DEFAULT_OUTPUT for OpenAL_Output 2012-03-22 18:44:55 -07:00
Chris Robinson
f11e3e39a1 Add an enumerate method to the sound output interface 2012-03-21 20:15:01 -07:00
Chris Robinson
fd37a4827c Enforce a 15MB limit on the sound buffer cache 2012-03-19 13:19:22 -07:00
Chris Robinson
6c45d6668b Cache OpenAL buffers for easy reuse 2012-03-19 10:33:06 -07:00
Chris Robinson
4f69972a9c Add a method to stream a sound in 3D 2012-03-19 07:28:03 -07:00
Chris Robinson
ae8218bf03 Allocate OpenAL sources when opening the device
This allows sources to be more efficiently retrieved and returned
2012-03-19 07:11:01 -07:00
Chris Robinson
4698e8c0a2 Make the sound stream thread object per-device 2012-03-19 02:15:08 -07:00
Chris Robinson
7194114669 Use a background thread to keep OpenAL streams fed
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
2012-03-18 14:42:19 -07:00
Chris Robinson
b938fd7b36 Make the sound output init return void 2012-03-18 12:19:54 -07:00
Chris Robinson
362e254720 Rename some more sound class member variables and functions 2012-03-18 11:30:53 -07:00
Chris Robinson
44fc204864 Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
Chris Robinson
7160d20db3 Be more consistent with the vector orientations given the sound handler 2012-03-17 10:36:34 -07:00
Chris Robinson
979ae89aab Pass volume and pitch parameters to streamed sounds 2012-03-17 09:37:41 -07:00
Chris Robinson
656863ec6e Add functions to play sounds 2012-03-17 06:51:44 -07:00
Chris Robinson
2dabdcb9e5 Add a function to update the sound listener 2012-03-17 04:22:54 -07:00
Chris Robinson
1ade01edc8 Add a function to stream sounds 2012-03-17 02:55:08 -07:00
Chris Robinson
1322b1e160 Move Sound_Output's definition to a separate header 2012-03-16 23:40:07 -07:00
Chris Robinson
45b612ab3b Add a skeleton output classs using OpenAL 2012-03-16 22:12:17 -07:00