scrawl
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9014dc48ee
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Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
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2015-01-20 00:42:25 +01:00 |
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scrawl
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235683e449
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Remove LightState from openmw save format to streamline inventory loading
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2015-01-19 11:36:00 +01:00 |
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scrawl
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08ad4d73bb
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ESSImport: player is placed in correct cell, npc cellrefs work
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2015-01-18 20:01:50 +01:00 |
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Marc Zinnschlag
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e0537a3253
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made object state polymorphic
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2014-01-28 13:53:24 +01:00 |
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Marc Zinnschlag
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a623f03850
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reduced object state for objects in containers
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2014-01-28 13:49:59 +01:00 |
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Marc Zinnschlag
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dd7d80ffbc
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removed a redundant field from object state
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2014-01-23 12:51:25 +01:00 |
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Marc Zinnschlag
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8c5f313546
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added savedgame-specifc record structs for objects state
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2014-01-14 15:29:55 +01:00 |
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