Nicolay Korslund
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aeec73806d
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Set up a small post-processing layer to ease NIF animation handling
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2010-01-24 15:17:50 +01:00 |
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Nicolay Korslund
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ef69584793
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More test output: NiSkinInstance and NiSkinData
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2010-01-24 13:49:38 +01:00 |
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Nicolay Korslund
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27ec79e33f
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Cleaned away old nif code
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2010-01-14 16:12:07 +01:00 |
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Nicolay Korslund
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9b7c995ae6
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Completed Ogre mesh insertion, started working on material decoding.
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2010-01-13 21:43:10 +01:00 |
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Nicolay Korslund
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0b4b40a634
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Added type specifier to Nif records for easier identification.
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2010-01-13 14:37:42 +01:00 |
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Nicolay Korslund
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908ef1c6ca
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Made combined ogre/bsa/nif test, started working on NIFLoader
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2010-01-12 14:46:44 +01:00 |
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Nicolay Korslund
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d6e4dc0b2a
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Added nif_bsa_test, tested nif reader on Morrowind.bsa
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2010-01-07 20:33:29 +01:00 |
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Nicolay Korslund
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7191c51828
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Finished all NIF records
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2010-01-07 19:52:11 +01:00 |
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Nicolay Korslund
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5a90226e30
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Added a few more records, finished property.h
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2010-01-06 20:42:32 +01:00 |
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Nicolay Korslund
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c9a42f85eb
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Added NiSourceTexture, NiTexturingProperty
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2010-01-06 16:22:34 +01:00 |
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Nicolay Korslund
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4128462add
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NIF: implemented NiNode and NiTriShape
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2010-01-06 15:00:08 +01:00 |
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Nicolay Korslund
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2d92d39f05
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Started porting NIF records from D.
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2010-01-06 12:28:37 +01:00 |
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Nicolay Korslund
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3a15e6d0d5
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Added NifRecord
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2010-01-04 19:35:11 +01:00 |
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Nicolay Korslund
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6a34b0f2bf
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Split nif_file in h/cpp
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2010-01-04 18:49:33 +01:00 |
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