scrawl
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8f6d4fb3e0
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Fix filtering bug
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2015-04-16 01:26:58 +02:00 |
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scrawl
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57fd18b161
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Fix frontface bug
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2015-04-15 22:43:53 +02:00 |
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scrawl
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c334a76a6f
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Fix skinning bug
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2015-04-15 22:38:43 +02:00 |
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scrawl
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c516e897ee
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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
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scrawl
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de2c85e0f8
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Port nifloader to the more efficient StateSetController
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2015-04-14 16:41:06 +02:00 |
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scrawl
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5dd1ab24fe
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More efficient StateSetController, beginnings of sky rendering
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2015-04-14 15:58:16 +02:00 |
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scrawl
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987e923790
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LightManager optimization
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2015-04-12 19:44:48 +02:00 |
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scrawl
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61aaf0cf70
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Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
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2015-04-12 18:03:36 +02:00 |
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scrawl
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c92592493e
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
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scrawl
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b0ea51a5c8
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
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scrawl
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591a35b8d7
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*very* early version of the LightManager
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2015-04-10 23:16:17 +02:00 |
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scrawl
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5162e9c09e
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Add comment
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2015-03-29 19:39:22 +02:00 |
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scrawl
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a7272b73d0
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Add utility for assembling body parts / equipment
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2015-03-29 19:39:22 +02:00 |
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scrawl
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99e1720980
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
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