scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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6cceb04adf
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When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
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2013-02-19 03:08:00 +01:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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scrawl
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111e38ef25
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Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7 .
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2013-01-09 20:18:26 +01:00 |
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scrawl
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7ee038fdd7
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fog now distance based instead of depth
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2012-10-03 12:03:07 +02:00 |
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scrawl
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21728020f6
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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scrawl
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b8384162b6
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merge
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2012-07-13 06:16:55 +02:00 |
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scrawl
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71c865e2e9
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let there be light
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2012-07-06 07:10:10 +02:00 |
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