madsbuvi
dd5901d351
Initial commit
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Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
glassmancody.info
bbc9c53423
support morrowind stenciling
2022-02-07 11:51:59 -08:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
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Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
OnlyForF1
c5b33185b5
Recalculate the Projection Matrix every time the window is resized.
2021-11-30 16:00:30 +00:00
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
2021-11-20 18:39:20 -08:00
Cody Glassman
d85f772269
Depth refactor
2021-11-21 02:25:05 +00:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
glassmancody.info
cc009d246f
do not clear depth buffer in first person
2021-10-16 18:37:34 -07:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback ( #3147 )
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With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
glassmancody.info
d63eb3325f
fix coverity warning and build on some osg
2021-08-17 17:45:50 -07:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
d89e37d689
add framebuffer extension check and fix issues with manual screenshots
2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00